Ielenia Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is cut short. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily eccentric. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: The child of northern immigrants she idolized her father. She helped her father out around the business and became quite the natural. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ielenia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry her brother to traveling adventurers.
Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Adventurer, Family, Job. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 230 gp.
Salasar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy green suit. His crest is red and curly. His eyes are gold and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Salasar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Optimist. Bonds: Attractive, In love, Religious, Mentor. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 14)
Armor Class 12
Hit Points 49 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 3000 gp. Large well-done wool tapestry (400 gp). Sapphire pendant on gold chain (2200 gp). Silver comb with moonstones (900 gp). Cloth of gold vestments (60 gp). Black velvet mask with numerous citrines (60 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp). Gold music box (1000 gp). Carved bone or ivory statuette (40 gp). 1 Minor magic item.
Caramip Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple blue robe with green stripes complete with hood. Her golden hair is braided into rings. Her amber eyes dart from person to person to random spaces in the air.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the west was not economically sound they moved to her current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Fighting. Bonds: Immigrant, Rich, Military. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 11)
Armor Class 11
Hit Points 85 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (120 gp). An abacus with copper, silver and gold markers (120 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item.
Art Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a pastel costume with the symbols of magic on her torso. Her brown fur is kept up in a ponytail inside a feathered hat. She wears an eyepatch.
Personality: She is overprotective of those who hire her services. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She is a Succubi in disguise. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and to settle down with her crush
Flaws: Ugly. Bonds: Immigrant, Guardian, Has a crush, Adventurer. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 8)
Armor Class 8
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple +5
Possessions: 5000 sp. Silver pearl (140 gp). Moss agate (9 gp). Azurite (9 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.
Diesa Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has slicked back auburn hair. Her thin eyebrows rest above her beady blue eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 360 gp. 1 Masterwork Common Ranged Weapon.
Dell Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. Beneath her clothing is a huge mess of scar tissue. Her head has been shaved. She has a tattooed face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village she learned the ways of the warrior from her father. She has chosen to use the inheritance that was left to her frivolously. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She has money and likes to spend it; and to prove her worth to the world
Ideals: Justice, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Slave. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp.
Windy Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is lavender and very short. His blue unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic, Professionalism. Flaws: Disease, Shy. Occupation: Performer
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp. Red-brown spinel (110 gp).
Boddynock Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Painter does. He has styled his blonde hair well, parting it to the right. His ears are large.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Painter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Painter.
Motivation: To be a Stylist again; and wants to raise his children well
Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Family. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 89 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Red garnet (80 gp).
Guy Blackwood, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and sports brown clothing, slightly heavier than average wear. He keeps his blonde hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gifted student he started as a Bricklayer, but he got bored and became a Map Maker. By chance he met his brother recently and the two have been together since.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Joker. Flaws: Ugly. Bonds: Family, Religious, Job. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points -2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 5 (-3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. Banded agate (16 gp). Blue sapphire (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
