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NPC Generator

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Advanced [show]


Phelaia Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She wears professional attire. She wears her brown hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She plays an instrument quite well.

History: Phelaia was born the youngest of three triplets. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Artistic. Bonds: Attractive, Adventurer, Family, Job. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Phelaia Muse, Female Tiefling Wizard 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 500 gp. Jet (110 gp). Zircon (50 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Synthrin Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears bulky green painted plate armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. Her scarlet crest has been sun bleached extensively. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Synthrin was born the youngest of three triplets. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted from career to career and currently works as a Architect.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Joker. Flaws: Insomniac, Insane. Bonds: Family, Job. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Synthrin Qyxpahrgh, Female Dragonborn Commoner 4
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Eye agate (8 gp). Star rose quartz (50 gp). Star rose quartz (50 gp). Sardonyx (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ishte Sympathy, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a green tunic with blue highlights, and long black pants that bunch up around her shoes. Her whole body is exceptionally muscular. Her chestnut hair is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: She is irascible and easily irritated. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Ishte was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Ishte and her spouse have recently divorced.

Motivation: She would like to get married and retire; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Poor. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Ishte Sympathy, Female Tiefling Cleric 14
Medium (4'10") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 76 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Nature +6, Persuasion +7
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 600 pp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Gold dragon comb with red garnet eye (1600 gp). Solid gold idol (600 gp). Cloth of gold vestments (30 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Gold and topaz bottle stopper cork (1600 gp). A delicate silver chain set with a tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a grey scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family Orryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orryn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Orryn Horcusporcus, Male Gnome Barbarian 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Amnon Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He wears a top hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a island tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Nature, Immigrant. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Amnon Elusive, Male Tiefling Adept 11
Medium (5'8") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 15 (+2)17 (+3)
Skills Acrobatics +5, History +7
Senses Passive Perception 12
Languages Common, Druidic, Orc, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 3200 gp. Moss agate (15 gp). Iolite (70 gp). Rich purple corundum (1100 gp). Golden yellow topaz (1100 gp). Peridot (70 gp). Lapis lazuli (15 gp). Peridot (70 gp).


Social Check DCs


Vonbin Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His black hair is styled in orderly dreadlocks. His eyes are likewise amber.

Personality: Vonbin wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Vonbin was raised in a hard working conservative environment. He worked as a nervous Fortune-teller and found it very stressful. He became a Fortune-teller soon after.

Motivation: Further expansion of business; and he feels threatened by others

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Vonbin Goldfinder, Male Dwarf Cleric 5
Medium (4'4") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)7 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp. Golden yellow topaz (800 gp). Rhodochrosite (8 gp).


Social Check DCs


Patrick Bentley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His skin is also unnaturally pale. He wears his red hair down. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Bricklayer, who enjoyed hunting, Patrick was taken on many hunting expeditions. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Patrick's mother didn't care for him much, and the feeling was mutual. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed, Antagonistic. Bonds: Nature. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Patrick Bentley, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 12 (+1)15 (+2)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Druidic, Giant, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grumbar Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a perfectly clean shirt and pair of pants. He has wavy white hair. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Engraver, Grumbar learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Logical, Impeccable. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Grumbar Branson, Male Half-Orc Druid 7
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 15 (+2)9 (-1)
Skills Athletics +4, Deception +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Sharps, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet cloak and cross-gartered blue stockings, and she perpetually has her crossbow ready. Her brown hair is braided into rings. She has several tiny amber earrings on each ear.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: The child of a Body Guard, who enjoyed hunting, Geva was taken on many hunting expeditions. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now mingles about in high society.

Motivation: To unite with her brother; and she has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Family, Nature. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Geva Sharps, Female Half-Elf Monk 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs

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