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NPC Generator

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Advanced [show]


Emerald Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her red fur is lengthy. Her eyes are likewise hazel.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Emerald was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Emerald has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is content; and to end her boredom

Ideals: Justice. Flaws: Disease, Mundane. Bonds: Rich, Family. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Emerald Hummingbird, Female Tabaxi Commoner 9
Medium (6'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 28 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 15000 sp. Jade (40 gp). Star ruby (1200 gp). Amethyst (40 gp). Eye agate (12 gp). Rock crystal (70 gp).


Social Check DCs


Edge Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His fur, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Edge took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Poor. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Edge Plume, Male Tabaxi Barbarian 3
Medium (5'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Tippletoe Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and usually wears her tan robe and has her hammer always slung over her shoulder. Her brown hair is unkempt and raggedy. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She has a massive crush on the younger sibling of the Sellsword who has hired her part-time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Tippletoe was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. A gypsy cursed her at a young age, leading to her ugly appearance. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Tippletoe Oomtrowl, Female Gnome Ranger 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 370 gp. Rich purple corundum (500 gp).


Social Check DCs


Mugrunden Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His scarlet crest is kept up in a ponytail inside a feathered hat. His eyes are likewise red.

Personality: He dislikes all the random violence that takes place in the north. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist. Bonds: In love, Mentor, Criminal record. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Mugrunden Esstyrlynn, Male Dragonborn Expert 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 16 (+3)11 (+0)
Skills Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Thava Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears an entirely green suit with blue socks and a vest with buckled shoes. Her crest, while still mostly gold, has prominent grey streaks. Her eyes are red and catlike.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She works hard and plays hard.

History: She was born a particularly ugly child, much to the horror of her parents. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Thava never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: To protect her home; and to clean up the streets

Flaws: Ugly, Hedonist, PTSD. Bonds: Guardian, In love. Occupation: Fisher

Voice: American accent

Attributes [hide]

Thava Caavylteradyn, Female Dragonborn Warrior 5
Medium (6'8") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)13 (+1) 8 (-1)11 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp. 1 Banded mail. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Gunter Brady, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large brown jacket. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up longsword and armor he uses now. He became a Miner soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Bonds: Military, Nature, Job. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Gunter Brady, Male Human Warrior 11
Medium (6'3") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 87 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)18 (+4) 11 (+0)15 (+2)
Skills Persuasion +6, Stealth +7
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Elven, Orc
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1300 gp. Rhodochrosite (9 gp). Tourmaline (100 gp). Amethyst (100 gp).


Social Check DCs


Spring Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear brown pants and tee shirts. He wears a broad hat to cover his moderate length orange fur. His eyes, though not visible through his cowl, are amber.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Spring Prim Posies, Male Tabaxi Adept 2
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 12 (+1)11 (+0)
Skills History +5, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Auran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp. 1 Everburning torch.


Social Check DCs


Mardred Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is smooth and relatively long. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is a Fletcher first and foremost. She believes firmly that knowledge should be universal. She is afraid of women and trembles around them

History: She is the product a well kept family trust fund and as such has never really known need. She has had some formal writing training, and achieved minor success. She struck the Fletcher job and began her own company from there.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy. Bonds: Job, Rich. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Mardred Bloodkith, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 gp. Violet garnet (300 gp). 4 Antitoxin.


Social Check DCs


Elaim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. He has a small bristly mustache and wavy blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted, Professionalism. Flaws: Ugly. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Elaim Battlehammer, Male Dwarf Paladin 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 126 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)14 (+2) 12 (+1)11 (+0)
Skills Medicine +5, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 18000 sp. Freshwater pearl (8 gp). Eye agate (8 gp). Aquamarine (700 gp). Bloodstone (60 gp). Alexandrite (700 gp).


Social Check DCs

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