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NPC Generator

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Advanced [show]


Trynnicus Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His copper crest is matted, messy, and big. His eyes are likewise red.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. After a long history of fighting, Trynnicus and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Racist. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Trynnicus Caavylteradyn, Male Dragonborn Cleric 2
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Athletics +2
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. Deep green spinel (100 gp). Amethyst (100 gp). Azurite (7 gp).


Social Check DCs


Ozyman Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large red mantle and cape that has been intricately interwoven into his brown robe. His auburn hair is kept up in a ponytail inside a feathered hat. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Miner.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Selfish. Bonds: Poor, Job, Slave. Occupation: Miner

Voice: Italian accent

Attributes [hide]

Ozyman Shadowquick, Male Halfling Expert 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5

Possessions: 900 gp. Deep blue spinel (400 gp). Malachite (16 gp).


Social Check DCs


Sannl Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries scythes. Her golden hair is cut jaggedly and amateurishly. Her hazel eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. She also is a firm believer in the womanly ideal.

History: Sannl was born with her mother's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove her worth to the world; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Poor, Attractive. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Sannl Bigtoe, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 340 gp.


Social Check DCs


Left-Handed Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a pastel vest and prefers black and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has styled her orange fur well, parting it to the left. She has blue eyes and a pastel hat with a black feather.

Personality: She is fixated on the number 39. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is harsh and unforgiving.

History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Left-Handed was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Left-Handed's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Left-Handed Buttons, Female Tabaxi Cleric 14
Medium (4'10") Tabaxi, Lawful Evil (CR 14)
Armor Class 13
Hit Points 100 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 8 (-1)7 (-2)
Skills History +7, Intimidation +3
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 gp. Tourmaline (150 gp). Chrysoprase (70 gp). Moss agate (4 gp). Rock crystal (70 gp). Violet garnet (1400 gp). Jade (150 gp). Brown diamond (8000 gp). Star rose quartz (70 gp). Banded agate (4 gp). White opal (1000 gp). Black pearl (1400 gp). Malachite (4 gp). 1 Medium magic item.


Social Check DCs


Folgûm Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'7" and likes to wear ponchos typically of a light white in addition to tight pants. His left leg appears badly burned and disfigured. He sports a flattop hair cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Barkeep and found it very stressful. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He's repulsed by the PC.

Flaws: Addict, Antagonistic, Hedonist. Bonds: Rich, Job. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Folgûm Nibley, Male Half-Orc Monk 1
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)5 (-3) 14 (+2)11 (+0)
Skills Investigation -1, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Citrine (70 gp).


Social Check DCs


Kipper Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" western man, he is generally well dressed albeit a few years behind the times. His brown hair is kept up in a ponytail inside a broad hat. He has gleaming, smiling violet eyes.

Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. Kipper liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Kipper Murnig, Male Gnome Sorcerer 12
Small (3'7") Gnome, Lawful Evil (CR 12)
Armor Class 14
Hit Points 79 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 18 (+4)14 (+2) 18 (+4)18 (+4)
Skills Athletics +2, Religion +6
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Abyssal
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 3000 gp. Amber (130 gp). Smoky quartz (80 gp). Moss agate (10 gp). Onyx (80 gp). Blue sapphire (1600 gp). Rock crystal (80 gp). White opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Stableman does. He has beige fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He inherited the family business which he has now maintained for 10 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: Job, Immigrant, Attractive, Enemies. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Cask In the Wind, Male Tabaxi Bard 3
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 4 Holy water. 4 Holy water.


Social Check DCs


Sammal Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. He has moderate length chestnut hair. His white eyes dart from person to person.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record, Job. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Sammal Vice, Male Tiefling Warlock 5
Medium (6'5") Tiefling, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Modean Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green armored body suit, with a simple blue line shooting up and back down. His blue hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out south to avoid the crime he committed. He was granted necromantic powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to end his boredom

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Criminal record. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Modean Pain, Male Tiefling Barbarian 13
Medium (6'3") Tiefling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 121 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 10 (+0)19 (+4)
Skills History +7, Performance +8
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 4000 gp. Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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