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NPC Generator

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Advanced [show]


Baggi Shelby, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'9" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her right leg appears badly burned and disfigured. Her auburn hair is long and unkept. She wears an eyepatch.

Personality: She is almost excessively polite to everyone, even when angry. Energy wise she seems alert and responsive.

History: She was born in the south. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and expand her business

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant, Poor. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Baggi Shelby, Female Half-Orc Commoner 1
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 12 (+1)6 (-2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 gp.


Social Check DCs


Rinn Nailo, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. She wears her chestnut hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Her father raised her in a mountain cabin. A few years later when the south was not economically sound they moved to her current location. She has achieved small success as a Blacksmith.

Motivation: She is unsatisfied with her job; and she has comitted a past crime that haunts her to this day

Ideals: Entrepeneur. Bonds: Nature, Criminal record, Immigrant, Job. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Rinn Nailo, Female Elf Monk 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp. Zircon (80 gp).


Social Check DCs


Falkrunn Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and prefers to wear brown pants and tee shirts. Her skin is also unnaturally pale. Her silver hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Ideals: Opinionated, Philantrophist. Flaws: Ugly, Insane. Bonds: Military. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Falkrunn Lutgehr, Female Dwarf Monk 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 107 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)10 (+0) 16 (+3)9 (-1)
Skills Investigation +4, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A silver and pearl hairclip (100 gp). A delicate silver chain set with a tourmaline (100 gp). Sapphire pendant on gold chain (500 gp). Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (600 gp). Cloth of gold vestments (60 gp).


Social Check DCs


Simon Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His chestnut hair has been sun bleached extensively. He has blue eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many illithids want him driven away; and he has passion for adventuring and risk

Flaws: Impulsive. Bonds: Attractive, Enemies, Adventurer, Slave. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Simon Cithreth, Male Half-Elf Sorcerer 9
Medium (5'5") Half-Elf, Neutral Good (CR 9)
Armor Class 11
Hit Points 23 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Orc
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 190 pp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Jeweled anklet (4000 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Kite On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She is dressed in an above average manner. Her whole body is exceptionally muscular. Her white fur is braided into rings. She wears crescent spectacles with a black brim.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born in the west, but her parents moved at a very young age to the east. She was an apprentice working in her father's forge. She's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new doctor responsibilities is difficult

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Kite On the Water, Female Tabaxi Barbarian 12
Medium (6'2") Tabaxi, Lawful Good (CR 12)
Armor Class 12
Hit Points 99 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 13 (+1)18 (+4)
Skills Stealth +6, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 100 pp. Embroidered and bejeweled glove (4000 gp). Golden circlet with four aquamarines (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Solid gold idol (1200 gp). A roughly beaten golden orb (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ur-Edin Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. His eyes are a pleasant amber.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 6 years.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Bonds: Job, Criminal record, Mentor. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Ur-Edin Langston, Male Half-Orc Cleric 2
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Auran
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 200 gp.


Social Check DCs


Chem Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears professional attire. His silver hair is lengthy and is close to two feet long. His eyes are a pleasant white.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and nothing but the best is good enough for him

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Poor, Immigrant. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Chem Intellect, Male Tiefling Barbarian 3
Medium (6'2") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 8 (-1)16 (+3)
Skills History +5, Performance +5
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Climber’s kit.


Social Check DCs


Williamina Barney, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is generally shirtless and showing off her tattooed chest. Her hair is golden, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: From birth she was tutored by a cruel and relentless mentor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts

Ideals: Disciplined, Justice. Flaws: PTSD. Bonds: Attractive, Mentor, Debt. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Williamina Barney, Female Human Rogue 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Athletics +1, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright violet suits and hats. His brown hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: Born in the east to a Bowyer, Arnold learned a great deal about his mother's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To protect his home; and expand his business

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Has a crush, Guardian. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Arnold Kane, Male Half-Elf Warrior 3
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)16 (+3) 13 (+1)18 (+4)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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