Cloud Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to cover his moderate length black fur. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Cloud lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to work out more often; and to reunite with his absent mother
Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Family. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 140 pp. 1 Masterwork Common Melee.
Bryseis Calm, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a green coat over a grey low-cut shirt, and a small hat upon her head. Her silver hair is thinning but still full. Her white eyes dart from person to person to random spaces in the air.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She got into the Bricklayer business at a young age. Through the years after Bryseis was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Bryseis's mother didn't care for her much, and the feeling was mutual. She has worked as a Bricklayer like her mother before her.
Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help
Flaws: Secretive, Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Iolite (80 gp). Onyx (80 gp).
Sarah Runghold, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman tends to wear a large violet jacket. Her black hair is braided into rings. She has brown eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Sarah was born in the north. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She has set out to sabotage the competition.
Motivation: Marry her sister to traveling adventurers; and to unite with her sister
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Slave Trader
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Rich purple corundum (1500 gp). Hematite (7 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item.
Travok Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Mercenary uniform. He carries with him a set of monstrous two handed axes on his belt, each one with a jet on the hilt. His chestnut hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He got into the Mercenary business at a young age. A gifted student he started as a Bricklayer, but he got bored and became a Mercenary. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job, Criminal record. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Aquamarine (400 gp). Black pearl (400 gp). Golden yellow topaz (400 gp).
Heather Stapleton, Female Human [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her skin is also unnaturally pale. Her head has been shaved. Her blue eyes lackadaisically let the world flow into them.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Heather is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Heather reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their daughter. She worked as a Butcher, and she later adopted a second daughter.
Motivation: She is currently in port desperately looking for someone to get her out; and regain custody of her daughter
Ideals: Opinionated. Flaws: Ugly. Bonds: Family, Slave, Military. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp.
Sindri Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'8". He wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long blonde beard with little hanging trinkets. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Attractive, Adventurer. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 7000 sp. Zircon (60 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kerkad Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white crest. He wears dark leathers with embroidery. He has a hunchback. His white crest is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.
History: He was raised in a plains tribe. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Military, Nature. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 16)
Armor Class 9
Hit Points 129 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
Possessions: 6000 gp. Alexandrite (1400 gp). Blue quartz (7 gp). Tiger eye turquoise (7 gp). Pink pearl (160 gp). Deep blue spinel (1400 gp). Chrysoprase (20 gp). Iolite (20 gp). Malachite (7 gp). Red garnet (160 gp). Carnelian (20 gp). Malachite (7 gp). Onyx (20 gp). Deep blue spinel (1400 gp). Azurite (7 gp). Red garnet (160 gp).
Ar-Gul England, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 4 years.
Motivation: To share knowledge with the world.
Ideals: Entrepeneur, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 4 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 400 gp.
Matilda Conway, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting clothing which further accentuates her frame. Her golden hair, when down, is lengthy. She has green eyes.
Personality: Her tongue was cut out and she uses sign language. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She ran away from her former home and has been making her living as a Shepherd for the past few years.
Motivation: Wants a kiss; and further expansion of business
Flaws: Disease, Antagonistic. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: Smoky quartz (30 gp). Black pearl (900 gp). Rhodochrosite (8 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.
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