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NPC Generator

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Advanced [show]


Thoradin Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He has chestnut hair. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Retire the richest man in the east; and someone believes him a fraud

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Immigrant, Enemies, Has a crush. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Thoradin Balderk, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 80 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs


Emerald Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur, while still mostly white, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Courier

Voice: Indian accent

Attributes [hide]

Emerald Wing, Male Tabaxi Commoner 4
Medium (6'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Wiggan Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this southern man wears a white tunic with red highlights, and long black pants that bunch up around his shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.

History: Born to a pair of adventurers, Wiggan grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Justice. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Wiggan Stoutman, Male Halfling Bard 3
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 13 (+1)6 (-2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Kadana Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her feathered hat is riddled with cuts and holes. She has a dull look in her red eyes.

Personality: She snorts whenever she laughs or is feeling confident. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants her loneliness to end; and she's in love

Ideals: Logical. Flaws: Ugly. Bonds: Military, Poor, Has a crush. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Kadana Gygazzylyshrift, Female Dragonborn Barbarian 5
Medium (6'8") Dragonborn, Neutral Good (CR 5)
Armor Class 6
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)3 (-4) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills History +5, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged -1 / 2d4-4, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Drenna Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a white deerstalker hat and white clothes. Her left leg appears badly burned and disfigured. Her black hair is thinning but still full. Her ears are large.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Sellsword they were divorced and she won custody of their daughter. She worked as a Assassin, and she later adopted a second daughter.

Motivation: Doesn't want to be a Assassin and was forced into it by her family; and find a way to reverse the transformation of her sister

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Guardian, Family. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Drenna Marlee, Female Half-Orc Commoner 5
Medium (5'3") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)6 (-2) 7 (-2)13 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a worn and beaten armor. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sold as a small child to a brothel owner, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Merchant job and began her own company from there.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Flaws: Ugly, Insane. Bonds: Job, Military, Mentor. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Sannl Aranore, Female Dwarf Aristocrat 11
Medium (4'3") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 89 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 10 (+0)7 (-2)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1700 gp. Red spinel (70 gp). Tiger eye turquoise (16 gp). Rich purple corundum (600 gp). Moss agate (16 gp). Rhodochrosite (16 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Absence, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with black colored cloaks and clothing. He keeps his long white hair kept up in a rat tail. His half smiles and red eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fenriz is combative with any and all who dare try his patience in the slightest.

History: Born to a Marshal, his father struggled to pay the bills. Through the years after Fenriz was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Fenriz's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Fenriz Absence, Male Tiefling Warrior 2
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)19 (+4) 15 (+2)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Elven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Eye agate (9 gp). 1 Half-Plate.


Social Check DCs


Nim Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears just a tan suit. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair, when down, is lengthy. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.

History: Nim was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Persistence. Flaws: Ugly, Emotional. Bonds: Religious. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Nim Berevan, Male Elf Warlock 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. Coral (90 gp). Deep green spinel (90 gp). Jet (90 gp).


Social Check DCs


Ivellios Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His golden hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north his family was never financially stable. Ivellios abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and he's looking for his big break

Ideals: Athletic. Bonds: Adventurer, Poor, Family. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Ivellios Lathalas, Male Half-Elf Sorcerer 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 80 pp. Tiger eye turquoise (15 gp). Black opal (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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