Balifra Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears baggy brown pantaloons and a green scarf. She wears her hair in dreadlocks. Her eyes are violet and she is always smoking a pipe.
Personality: She never swears and excessively uses polite adverbs when speaking. She also is a firm believer in the womanly ideal.
History: From birth she was tutored by a cruel and relentless mentor. Balifra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Impulsive. Bonds: Mentor, Nature, Rich. Occupation: Bricklayer
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.
Buvvie Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tan trousers with white and violet striped suspenders. She wears various colorful collared shirts. Her chestnut hair is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is an amazing painter.
History: Born in the east to a Merchant, Buvvie learned a great deal about her father's area of expertise. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has achieved small success as a Merchant.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Golden pearl (60 gp).
Justin Hartford, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of his god on his torso. He is muscular with a powerful set of arms. He sports a flattop hair cut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 27 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7
Possessions: 1500 gp. Jet (140 gp). Jasper (40 gp). Deep blue spinel (1300 gp). Emerald (1300 gp). Rich purple corundum (1300 gp). Blue quartz (6 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Prosperine Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. She keeps her long brown hair kept up in a rat tail. Her red eyes dart from person to person to random spaces in the air.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Prosperine was born in the north. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She was granted psionic powers by her dying brother.
Motivation: Sabotage a competitor.
Ideals: Gifted, Persistence. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Right-Handed In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man wears a brown feathered hat and brown clothes. His clothes are grease stained in places. His orange fur is kept up in a ponytail inside a feathered hat. His eyes are likewise copper. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.
History: The child of western immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Nature. Occupation: Banker
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 sp.
Alice Hampton, Female Human [Permalink]
Personal [hide]
Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She keeps her silver hair in a flapper bob. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Alice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She has chosen to use the inheritance that was left to her frivolously. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is currently in port desperately looking for someone to get her out; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Entrepeneur. Bonds: Adventurer, Rich, Slave. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 120 gp. 1 Breastplate.
Lûgnak England, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts, and he perpetually has his rapier ready. His golden hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his father.
History: Lûgnak was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Entrepeneur, Persistence. Bonds: Adventurer. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Adrex Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He usually wears his green robe and has his spear always slung over his shoulder, and his gloved hand is found clutching a spear. His black crest has been sun bleached extensively. His eyes are likewise gold. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Adrex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adrex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adrex. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Depressed. Bonds: Attractive, Military, Criminal record. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 80 pp. Jade (40 gp). Zircon (20 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Birel Ariessus, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this woman dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Birel grew up listening to her mother's many stories. Birel was born on a far western desert where she grew up under the tutelage of her mother, an expert Spice Merchant. She is searching for what she claims is her rightful reward.
Motivation: She is wracked by social anxiety; and to reunite with her old friends
Flaws: Fearful. Bonds: Attractive, Nature, Adventurer, Immigrant. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 7 (-2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
