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NPC Generator

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Advanced [show]


Ekk Thornton, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She is physically well-built. She has slicked back silver hair. She has a tattooed face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Around other people she will do her best to conceal her emotions and appear jolly.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When Ekk reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To end her boredom.

Flaws: Shy, Mundane. Bonds: Attractive, Job, Military. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Ekk Thornton, Female Half-Orc Rogue 2
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)7 (-2) 7 (-2)12 (+1)
Skills Religion +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Caeldrim Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He wears a tan collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a glaive. He wears a Stetson hat to cover his moderate length golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Caeldrim took refuge in the ruined castle and found the beat up glaive and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Opinionated, Gifted. Bonds: Nature, Immigrant, Family. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Caeldrim Amastacia, Male Elf Monk 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Star rose quartz (30 gp).


Social Check DCs


Loopmottin Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her white hair is cut short with large spiked bangs in the front. Her eyes are blue and beady.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Energy wise she seems alert and responsive.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. A freak accident while working with her Tanner mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her spouse's relatives view her with great suspicion; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Professionalism, Artistic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Loopmottin Cobblelob, Female Gnome Fighter 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)11 (+0) 9 (-1)8 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Vezera Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dark leathers with embroidery. She has moderate length white crest. Her gold eyes dart from person to person to random spaces in the air.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Vezera hails from a village terrorized by goblins. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by goblins. Vezera was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable, Justice. Bonds: Attractive, Enemies, Religious. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Vezera Yarjerit, Female Dragonborn Warrior 2
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)15 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp.


Social Check DCs


Norman Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing a long, violet cloak. He has a hunchback. He wears his chestnut hair up. He has a dull look in his brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Navigator job and began his own company from there.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Rich, Has a crush. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Norman Heiser, Male Half-Elf Rogue 7
Medium (5'5") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Silver pearl (140 gp). Iolite (70 gp). Chrysoberyl (140 gp). Moonstone (70 gp). 1 Minor magic item.


Social Check DCs


Kilvar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin brown vertical stripes and black pants. His hair is long and chestnut with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His brown eyes dart from person to person.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Doctor, who enjoyed hunting, Kilvar was taken on many hunting expeditions. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better village for his children.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Insane, Forgetful. Bonds: Nature, Adventurer. Occupation: Knight

Voice: Raspy

Attributes [hide]

Kilvar Glanhig, Male Dwarf Bard 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 14 (+2)6 (-2)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 7000 cp.


Social Check DCs


Tawna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. Her white hair is singed and shortened. Her face is covered beneath a completely black helmet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born several months after her father was called into army service. She found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now mingles about in high society.

Motivation: Money/treasure; and she desires power and/or immortality

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Tawna Warmwater, Female Halfling Warrior 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Alexandrite (1100 gp). Rock crystal (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Decarabia Agility, Female Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. Her small hat is riddled with cuts and holes. This white eyed northerner is not easily forgotten.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is used to getting what she wants. In part because she is a meticulous planner.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Performer mother left her crippled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and she's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane, Disease. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Decarabia Agility, Female Tiefling Aristocrat 4
Medium (5'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Preston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a tattooed face.

Personality: He is extraordinarily eccentric. He is obsessed with his god.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs

Flaws: Insane, Fearful. Bonds: Religious, Poor, Adventurer. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Guy Preston, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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