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NPC Generator

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Advanced [show]


Soveliss Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. He wears a small hat to cover his moderate length red hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: Soveliss was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Logical. Bonds: Poor, Family. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Soveliss Othronus, Male Elf Barbarian 13
Medium (5'4") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 67 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 4 (-3)16 (+3) 6 (-2)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 8
Languages Common, Elven, Aquan, Undercommon, Druidic
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. Solid gold idol (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Carved bone or ivory statuette (100 gp). Cloth of gold vestments (40 gp). Gold and topaz bottle stopper cork (1300 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1300 gp). Gold music box (4000 gp). Old masterpiece painting (1100 gp). 1 Medium magic item.


Social Check DCs


Gunnloda Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has wavy chestnut hair. She has violet eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a Glassblower, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend.

Bonds: Adventurer, Guardian, Has a crush, Poor, Attractive. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Gunnloda Hammerstone, Female Dwarf Expert 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp.


Social Check DCs


Galinndan Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his silver hair in a pixie cut. He has gleaming, smiling violet eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is content

Ideals: Artistic. Flaws: Mundane, PTSD. Bonds: Rich, Slave. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

Galinndan Xistsrith, Male Elf Barbarian 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Osco Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His black hair is greasy and uncared for. He has a dull look in his blue eyes.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: A powerful wizard made him what he is. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and to protect his home

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Guardian, Mentor. Occupation: Healer

Voice: French accent

Attributes [hide]

Osco Shadowquick, Male Halfling Fighter 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +6, Athletics +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +3

Possessions: 170 gp.


Social Check DCs


Uadjit Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears green painted combat armor at almost all times. Her long green crest is drawn into a two foot long braid. Her red eyes dart from person to person to random spaces in the air.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Uadjit grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She has drifted from career to career and currently works as a Painter.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Uadjit Umbyrphrael, Female Dragonborn Aristocrat 3
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Foxilon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He typically wears white cloth garments or leather armor. His brown hair is slicked back into a classic pompadour. His eyes are hazel and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Insane. Bonds: Nature, Military, Family. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Foxilon Honeypot, Male Halfling Commoner 3
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)18 (+4) 15 (+2)6 (-2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Elven, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Eberk Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky grey painted plate armor. He keeps his long silver hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Eberk hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Insane, Emotional, Secretive. Bonds: Enemies, Adventurer. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Eberk Torunn, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills History +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 390 gp.


Social Check DCs


Rolf Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is still thick. His eyes are brown.

Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Rolf Durkin, Male Half-Elf Druid 11
Medium (5'10") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 5 (-3)8 (-1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Elven, Halfling, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Sard (60 gp). Star rose quartz (60 gp). Amethyst (90 gp).


Social Check DCs


Sybil Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet collared shirt and tan skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She is physically well-built. Her white hair is drawn into a tight pony tail with a card scrunchie. Her brown eyes have a joyful gleam in them most of the time.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: When she was but 4 years old her parents immigrated from the west. Her parents enrolled her in a Monk school at a young age so that she could practice her druidic talents. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Persistence, Optimist, Gifted. Bonds: In love, Immigrant. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Sybil Horineth, Female Half-Elf Monk 7
Medium (5'5") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 800 gp. Rose (80 gp). Rock crystal (80 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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