Barendd Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple brown robe with blue stripes complete with hood. He is bald on top and has large golden tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east to a Mason, Barendd learned a great deal about his father's area of expertise. When Barendd reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barendd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Military. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1 Minor magic item.
Travok Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Optimist. Bonds: Attractive, Immigrant, Rich. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 310 gp.
Ida Hayley, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case, and a wedding ring on her right hand. With wild brown hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born several months after her mother was called into army service. After coming to the age of reason, Ida took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying brother.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined, Gifted. Flaws: Forgetful. Bonds: In love, Military. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Roland Hale, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears rags and sports a simple walking cane. He has a small bristly mustache and wavy red hair. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the ruined castle and found the beat up kukri and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Retire the richest man in the north; and to pay off his debts
Ideals: Persistence, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2900 gp. Black pearl (1400 gp). Aquamarine (1400 gp).
Aline Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born at the edge of vast desert. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Miner they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.
Motivation: Doesn't want to be a Navigator and was forced into it by her family; and to reunite with her absent mother
Ideals: Passionate. Flaws: Insane. Bonds: Family, Nature. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 20000 cp. 8 Acid flasks.
Heward Digby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has moderate length silver hair. He has several tiny emerald earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Banker like his mother before him.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Gifted, Athletic. Flaws: Disease. Bonds: Rich, Job. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Unvera Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is wearing a long, blue cloak. With bright golden hair. She has blue eyes and a blue hat with a black feather.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has all her life been fascinated with poetry.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 82 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Embroidered and bejeweled glove (2000 gp). A roughly beaten golden orb (180 gp). Old masterpiece painting (2300 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.
Diesa Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a grey vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has shaved her head bald. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born in a small island village. Her family was turned out during the war. She and her family wandered west to less war torn lands. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their son. She worked as a Performer, and she later adopted a second son.
Motivation: To reunite with her absent father.
Ideals: Athletic, Optimist. Flaws: PTSD. Bonds: Family, Nature. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +1
Possessions: Chrysoberyl (120 gp). Jet (120 gp).
Oskar Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" southern man, he wears brown painted combat armor at almost all times. He has a long blonde beard with little hanging trinkets. He has blue eyes and a brown hat with a blue feather.
Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Oskar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. While studying, he fell in love. They married and had a son. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: In love, Poor, Adventurer. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 85 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 6000 sp.
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