Barendd Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports brown clothing, slightly heavier than average wear. His golden hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Map Maker profession.
History: Born to a Map Maker, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He has worked as a Bricklayer like his father before him.
Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job
Ideals: Athletic, Impeccable. Bonds: Attractive, Job, Poor. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 80 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Giant, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1700 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). A roughly beaten golden orb (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mozikth Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His crest is short and gold. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.
History: Born to a Jeweler, his mother struggled to pay the bills. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and sabotage a competitor
Flaws: Ugly, Fearful. Bonds: Job, Poor, Immigrant. Occupation: Courier
Voice: French accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 90 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 600 gp. Large well-done wool tapestry (300 gp). Solid gold idol (400 gp).
Ielenia Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses like a well dressed Shoemaker does. Her chestnut hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Ielenia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born a particularly ugly child, much to the horror of her parents. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She now owns her own business.
Motivation: To prove her worth to the world; and sabotage a competitor
Ideals: Impeccable. Flaws: Ugly, Insane, Impulsive. Bonds: Job. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Katherine Rayden, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a brown cloak and cross-gartered violet stockings. She has a very tight haircut. She has a dull look in her amber eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a Beggar soon after.
Motivation: She has money and likes to spend it; and money/treasure
Flaws: Depressed. Bonds: Enemies, Mentor, Job, Rich. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 36 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Ignan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Audhild Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She very much looks the part of a Dyer. She carries with her a set of crossbows on her belt, each one with a aquamarine on the hilt. She keeps her red hair in a pixie cut. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She feeds upon the attention of others.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Dyer like her father before her.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Job, Attractive. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: 600 sp. Cloth of gold vestments (60 gp). Solid gold idol (600 gp). Solid gold idol (600 gp). 1 Masterwork Common Melee.
Kadana Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She wears a feathered hat to cover her moderate length green crest. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Kadana abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Marry her sister to traveling adventurers; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Family, Criminal record. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +8 / 2d10+5, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Verna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a white and green robe with the hood down. She is portly but not overly obese. She wears a top hat to cover her moderate length auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She comes from a rich southern family. She married young, but lost her spouse to brigands. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and many brigands want her driven away
Flaws: Insane, Antagonistic, Depressed. Bonds: Rich, Enemies. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 13)
Armor Class 10
Hit Points 73 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
Possessions: 200 pp. Citrine (70 gp). Amber (70 gp). Deep blue spinel (500 gp). Azurite (16 gp). Malachite (16 gp). Black pearl (500 gp). Red-brown spinel (70 gp). Onyx (70 gp). Alexandrite (500 gp). Azurite (16 gp). Golden yellow topaz (500 gp). Obsidian (16 gp). 1 Medium magic item.
Harann Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a simple green robe with grey stripes complete with hood, and is pretty ugly. Her green crest is still thick. This red eyed northerner is not easily forgotten.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Harann enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Gifted from a young age, Harann studied abroad. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Harann took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To unite with her brother; and find a way to reverse the transformation of her brother
Ideals: Gifted. Flaws: Ugly, Disease, Hedonist. Bonds: Nature. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 14)
Armor Class 11
Hit Points 92 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 300 pp. Coral (150 gp). Fiery yellow corundum (1400 gp). Rhodochrosite (6 gp). Jacinth (6000 gp). Emerald (1400 gp). Red spinel (150 gp). Rhodochrosite (6 gp). Banded agate (6 gp). Tourmaline (150 gp). Eye agate (6 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Saphara Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, she is an attractive figure. She wears a tight fitting green shirt and pants. Her green crest is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are gold.
Personality: Cocky and sure of herself, she believes she is the best Sage born in the past three hundred years. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Saphara was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Saphara's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Sage for the past few years.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Flaws: Fearful, Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
