Amnon Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black shirt with thin grey vertical stripes and green pants. He has moderate length black hair. His white eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Amnon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Amnon. He used his abilities to trick people and travel the world for free.
Motivation: To pay off his debts; and he feels that his past leaves him morally obligated to help
Flaws: Shy, Selfish. Bonds: Slave, Criminal record, Debt. Occupation: Soapmaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 6 (-2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 700 gp. Black star sapphire (1000 gp). 1 Minor magic item.
Broce Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'5" and wears tight fighting clothing, which leaves very little to the imagination. His right leg appears badly burned and disfigured. He has chestnut hair. This hazel eyed easterner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Artistic. Bonds: Adventurer. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 4 Smokesticks. 7 Acid flasks. 1 Thunderstones.
Elysande Shirley, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She wears a robe, a symbol of death around her neck, and a scimitar on her belt. Her hair is golden and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Criminal record, Poor. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Rosamund Wordsworth, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Spice Merchant. She is physically well-built. With wild white hair. Her face is covered beneath a completely black helmet.
Personality: She likes to make people angry or surprised. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She served in the navy to pay for her family's outstanding loans. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. After a long history of fighting, Rosamund and her spouse have recently divorced.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Military, Criminal record. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Avice Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy brown hair. This blue eyed easterner is not easily forgotten.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has dedicated herself to building a better trade route.
Motivation: Wants a kiss; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Emotional, Fearful. Bonds: Adventurer, Has a crush. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Aquan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Solid gold idol (200 gp).
Edge Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has white fur. She has several tiny sapphire earrings on each ear.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Edge enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better kind of golem.
Motivation: She has money and likes to spend it; and obtaining odd cultural tabaxi artifacts is her passion
Flaws: Shy, Hedonist. Bonds: Adventurer, Rich, Slave. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork manacles. 1 Masterwork Artisan’s tools. 1 Healer’s kit.
Vrondiss Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His crest, while still mostly silver, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Passionate. Flaws: Insomniac. Bonds: Religious, Military. Occupation: Unemployed
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 13)
Armor Class 12
Hit Points 90 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 3000 gp. Red-brown spinel (80 gp). Emerald (1100 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Anverth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Fibblestib Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. He has a long silver beard with little hanging trinkets. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and he's repulsed by the pc
Flaws: Antagonistic, Shy, Disease. Bonds: Attractive, Job. Occupation: Actor
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 82 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Black opal (1500 gp). Blue quartz (5 gp). Star ruby (1500 gp). Alexandrite (1000 gp). Freshwater pearl (5 gp). Fire opal (1500 gp). Red spinel (130 gp). Amethyst (130 gp). Moss agate (5 gp). Citrine (40 gp). Hematite (5 gp). 1 Medium magic item.
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