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NPC Generator

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Advanced [show]


Gale Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a pastel small hat and pastel clothes. Her orange fur is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can't help but pocket interesting objects she comes across

History: Sold as a small child to a slaver, Gale was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Weaver like her mother before her.

Motivation: An old rival family wants her found; and regain custody of her daughter

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor, Job, Family. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Gale Running, Female Tabaxi Rogue 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 7 (-2)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Nordak Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered black stockings. He is physically well-built. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help; and he seems to be bored by most things

Ideals: Opinionated, Gifted. Flaws: Impulsive, Mundane. Bonds: Criminal record. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Nordak Silverstone, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Oppah Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a slight overbite and is overall scrawny. Her black hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.

Personality: She is almost excessively polite to everyone, even when angry. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Oppah was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of her brother; and an old rival family wants her found

Flaws: Ugly, Shy. Bonds: Poor, Family, Adventurer, Criminal record. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Oppah Garrick, Female Gnome Cleric 6
Small (3'3") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 10 (+0)17 (+3)
Skills Performance +6, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp.


Social Check DCs


Umpen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Umpen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Umpen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Many goblins want him driven away; and a rival would like him out of the picture

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record, Enemies. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Umpen Dunben, Male Gnome Paladin 11
Small (3'8") Gnome, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 72 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Perception +7, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: Moonstone (60 gp). Peridot (60 gp). Rich purple corundum (500 gp). Tourmaline (40 gp). Azurite (6 gp). Blue quartz (6 gp). Obsidian (6 gp).


Social Check DCs


Emma Gyula, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her skin is fair and her fingers are delicate and long. She has styled her white hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: An old rival family wants her found; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Immigrant, Job, Family. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Emma Gyula, Female Human Rogue 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)12 (+1) 10 (+0)18 (+4)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. 1 Climber’s kit.


Social Check DCs


Tarak Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a white suit, yellow shirt, and violet tie and is in decent physical shape. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Cook, but he got bored and became a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Extrovert. Flaws: Greedy, Mundane. Bonds: Job, Family. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Tarak Gentry, Male Half-Orc Warlock 2
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 320 gp. Carnelian (60 gp). Pink pearl (140 gp).


Social Check DCs


Trym Davenport, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has styled his red hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane, Racist. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Trym Davenport, Male Human Ranger 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 71 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. Black opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leshanna Watson, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She wears a violet cloak and cross-gartered brown stockings. Her golden hair has been sun bleached extensively. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. A true patriot, Leshanna would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised in a white middle class family as the only child. Her father was a soldier and died while she was still young. Leshanna was left her father's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Leshanna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She wants revenge against gnolls; and she loathes her own lifestyle

Flaws: Depressed, Mundane. Bonds: Attractive, Military, Enemies. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Leshanna Watson, Female Half-Elf Fighter 15
Medium (5'4") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 70 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +6, Performance +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +6

Possessions: 5000 gp. Brass mug with jade inlays (300 gp). Solid gold idol (600 gp). Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). Old masterpiece painting (1100 gp). Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.


Social Check DCs


Three Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears just a pastel suit, and is pretty ugly. Her red fur is knotted and matted. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has always had a great fascination with Half-Elven culture. She is a great chef.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She got away from her former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Gifted. Flaws: Ugly, Addict, Racist. Bonds: Nature. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Three Of Ale, Female Tabaxi Fighter 5
Medium (6'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)9 (-1) 13 (+1)17 (+3)
Skills Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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