Marastyr Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a red coat with brown slacks. She carries a battered scythe and tarnished sickle as well. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others
Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Adventurer. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp.
Ghûra Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His long white hair is drawn into a two foot long braid. His skin is flawless and his green eyes scan people very quickly.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to have a good time and be beloved; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Optimist, Philantrophist. Bonds: Rich, Attractive, Nature. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 129 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 4000 gp. Chrysoberyl (140 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shamash Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His green crest is kept up in a ponytail inside a feathered hat. His thin eyebrows rest above his beady gold eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.
History: The child of western immigrants he idolized his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted arcane powers by his dying brother.
Motivation: He has decided he is irredeemable; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Immigrant, Nature. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Golden yellow topaz (900 gp). Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item.
Egelina Barney, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a brown cloak and cross-gartered white stockings. Her hair is golden and very short. Her fierce violet eyes like to dwell on things.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Egelina reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Military. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1700 sp. Lapis lazuli (10 gp).
Oolah Thackeray, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat. She has a slight overbite and is overall scrawny. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: She is overprotective of those who hire her services. The war was a terrible time for her, and Oolah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She left for the east, certain she would find work there.
Motivation: She feels kind of lost in life; and revenge
Flaws: Depressed. Bonds: Guardian, Military, Immigrant, Enemies. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Old masterpiece painting (400 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).
Jaxi Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely green suit with red socks and a vest with buckled shoes. Her bronze crest is unkempt and raggedy. Her eyes are red and beady.
Personality: She dislikes all the random violence that takes place in the south. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a island tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Further expansion of business; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 11)
Armor Class 9
Hit Points 95 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dazzazn Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears skinny pants and wears a green and brown robe with the hood down. He keeps his gold crest in a flapper bob. He wears crescent spectacles with a black brim.
Personality: This man loves singing and to teach people singing more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast forest. Dazzazn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 5000 sp. Aquamarine (1300 gp). Black opal (1500 gp). Golden yellow topaz (1300 gp). Freshwater pearl (16 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jak Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His silver hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he is greedy
Ideals: Impeccable. Bonds: Attractive, Adventurer, Rich, Religious. Occupation: Seamstress
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 300 gp. Aquamarine (800 gp). Violet garnet (800 gp). Moss agate (10 gp).
Avice Staurheim, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. Her whole body is exceptionally muscular. Her auburn hair is cut short with large spiked bangs in the front. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Gifted from a young age, Avice studied abroad. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She tends to her Bowyer job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Gifted. Bonds: Rich, Immigrant, Job, Enemies. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1700 sp. Alexandrite (600 gp). Brown-green garnet (70 gp). Tiger eye turquoise (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!