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NPC Generator

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Advanced [show]


Gale Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man typically wears pastel cloth garments or leather armor. His white fur is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Gale lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been saving his money to try and buy his brother's freedom.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Impeccable, Pacifist. Bonds: Family, Debt, Criminal record. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Gale Of Claws, Male Tabaxi Barbarian 17
Medium (5'8") Tabaxi, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 147 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 11 (+0)20 (+5)
Skills Arcana +7, Insight +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3

Possessions: 1300 pp. Black pearl (1300 gp). Citrine (20 gp). Black pearl (1300 gp). Tiger eye turquoise (6 gp). Carnelian (20 gp). Jasper (20 gp). Iolite (20 gp). Tourmaline (50 gp). Alexandrite (1300 gp). Jade (50 gp). Lapis lazuli (6 gp).


Social Check DCs


Anselm Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He is physically well-built. He has a very tight haircut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Anselm was born the youngest of three triplets. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: Wants a kiss; and to reunite with his absent mother

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Family, Adventurer, Has a crush. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Anselm Perry, Male Human Wizard 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 7 (-2)11 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Rinn Kemmerer, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered shortbow and tarnished shortspear as well. She has shaved her head bald. Her brown eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is able to fit into much smaller and tighter spaces than normal.

History: Rinn was born the youngest of three triplets. Her childhood dream was to be a Fisher, but she was a colossal failure. She struck the Detective job and began her own company from there.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting, Gifted. Bonds: Poor, Job, Family. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Rinn Kemmerer, Female Half-Elf Fighter 9
Medium (4'8") Half-Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 30 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)18 (+4) 15 (+2)16 (+3)
Skills History +7, Nature +7
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling, Dwarven, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Snagog Brownrigg, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long silver beard with little hanging trinkets. He has several tiny amber earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Snagog was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and to unite with his sister

Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Rich, Family. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Snagog Brownrigg, Male Half-Orc Paladin 7
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)5 (-3) 7 (-2)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. Sard (40 gp). White pearl (130 gp). Violet garnet (300 gp).


Social Check DCs


Arava Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she dresses like a well dressed Weaver does. Her white crest is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: She is calm most of the time but flees social interaction. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She inherited the family business which she has now maintained for 7 years.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Arava Mystan, Female Dragonborn Monk 9
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran, Elven, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 60000 cp. Black pearl (800 gp). Zircon (30 gp). Fiery yellow corundum (800 gp). Iolite (30 gp). Pink pearl (90 gp).


Social Check DCs


Aramil Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a yellow suit, brown shirt, and black tie. His chestnut hair is cut short. His amber eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north to a Architect, Aramil learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Logical. Flaws: Selfish. Bonds: Job, Family, Rich. Occupation: Architect

Voice: German accent

Attributes [hide]

Aramil Hildenman, Male Half-Elf Fighter 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. Alexandrite (800 gp). Rhodochrosite (11 gp).


Social Check DCs


Vepar Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she is dressed in a clean black cloak covering her clean studded leather, and is pretty ugly. She wears her red hair up. Her silver unseeing eyes seem to look past you.

Personality: Her tongue was cut out and she uses sign language. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to loving parents in a slum to the west. She made a point of taking high paying jobs and getting most of it up front. During her travels, Vepar and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vepar discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Vepar fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants to meet her childhood hero.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Vepar Bedlam, Female Tiefling Sorcerer 8
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1200 gp. Sardonyx (70 gp). Obsidian (5 gp). Hematite (5 gp). Rose (70 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Yeardley, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears grey leather gloves, a grey jacket, and tight pants, marred by chocolates. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant gray.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born in the west, but her parents moved at a very young age to the south. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the west, certain she would find work there.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Oriel Yeardley, Female Human Wizard 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Gilthur Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can't help but pocket interesting objects he comes across

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Criminal record, Rich, Immigrant, Guardian. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Gilthur Frostbeard, Male Dwarf Cleric 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 84 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)5 (-3) 13 (+1)4 (-3)
Skills Performance +1, Stealth +7
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2000 gp. Star rose quartz (60 gp). Golden yellow topaz (1600 gp). Black star sapphire (600 gp). Red garnet (60 gp). Aquamarine (1600 gp). Jade (60 gp). Banded agate (12 gp). Chalcedony (60 gp). Obsidian (12 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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