Doudra Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of morningstars, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her gold crest is drawn into a tight pony tail with a rose scrunchie. Her skin is flawless and her red eyes scan people very quickly.
Personality: She is irascible and easily irritated. She has all her life been fascinated with poetry.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Doudra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 8)
Armor Class 8
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Giant, Gnome, Elven
Attacks Melee +7 / 2d10+4, Ranged +1 / 2d10-2, Grapple +4
Possessions: 200 gp. Deep green spinel (150 gp). Banded agate (16 gp). Rock crystal (40 gp). Tourmaline (150 gp).
Shedinn Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His crest is short and white. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Immigrant, Religious. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 17 (+3) | 17 (+3) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 2d4+5, Ranged +6 / 2d4+3, Grapple +5
Possessions: 3000 sp. Pink pearl (90 gp). Banded agate (11 gp). Chrysoprase (30 gp). Moss agate (11 gp).
Fax Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He keeps his white crest in a pixie cut. His eyes are likewise red. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fax took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +7
Possessions: 110000 cp. A miniature golden chest with tiny emeralds lining the top (70 gp). Silver comb with moonstones (1000 gp). Silver comb with moonstones (1000 gp).
Frederick Pickering, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man very much looks the part of a Glassblower. He has a long red beard with little hanging trinkets. He has gleaming, smiling blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Frederick was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Glassblower. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: A deep hatred of giants; and sabotage a competitor
Bonds: Job, Military, Rich, Immigrant, Enemies. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Shifting In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. She has done her best to style her black fur to look like a famous performer. She has several tiny amber earrings on each ear.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a pair of adventurers, Shifting grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She has built up a small fortune and can afford her own way.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record, Adventurer. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Jillian Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she likes to wear red tank tops with violet skirt. Her blonde hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: Jillian speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the south her family was never financially stable. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Family, Poor. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 64 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 3 (-4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50 pp. Malachite (14 gp).
Gimûb Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in white turtlenecks beneath a black coat with green slacks. His hair, while still mostly golden, has prominent grey streaks. His eyes are blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with dancing.
History: He is a Slaad in disguise. Gimûb abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Gimûb never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker, Artistic. Bonds: Adventurer, In love. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 12)
Armor Class 13
Hit Points 69 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'10" northern woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is short and yellow. Her blue eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born in the north to a Healer, Windy learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She is searching for what she claims is her rightful reward.
Motivation: To pay off her debts; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Shy. Bonds: Criminal record, Job, Adventurer, Debt. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 9
Hit Points 76 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
Possessions: 1700 gp.
Millicent Appleton, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a faded coat and loose pants complete with deerstalker hat. She has white hair. She has a tattooed face.
Personality: Millicent hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her father raised her in a mountain cabin. When Millicent reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world
Ideals: Artistic. Flaws: Impulsive. Bonds: Nature, Military. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Ignan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 100000 cp.
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