Werydd Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a small hat to cover her moderate length golden hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Flattery will make her almost putty in your hands.
History: Born to a pair of adventurers, Werydd grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 380 gp. Jet (100 gp). 1 Masterwork Common Ranged Weapon.
Ethereal In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple pastel robe with brown stripes complete with hood. She has no fur. Her thin eyebrows rest above her beady blue eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her father raised her in a mountain cabin. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Wants to open a new tavern; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mardnab Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple burlap shirt and baggy pants. She conceals her falchion with her veritable burlap sack of a shirt. She sports white long hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: Her tongue was cut out and she uses sign language. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born to a Healer, her father struggled to pay the bills. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Flaws: Ugly, Disease. Bonds: Criminal record, Poor, Debt. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Dara Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is almost excessively polite to everyone, even when angry. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Raymond Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born at the edge of vast mountains. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Flaws: Insomniac. Bonds: Job, Criminal record, Nature, Military. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 5000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Jelenneth Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a violet wide-brimmed hat and violet clothes. Her red hair is drawn into a tight pony tail with a skull scrunchie. She is very pretty but has cold, dead eyes.
Personality: Jelenneth wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Jelenneth was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She left for the north, certain she would find work there.
Motivation: Regain custody of her son; and to unite with her sister
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Job, Immigrant, Family. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1000 cp.
Fonkin Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue tunic with red highlights, and long black pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Shy, Fearful, Mundane. Bonds: Criminal record, Family. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 7000 sp.
Tim Dayton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an entirely grey suit with brown socks and a vest with buckled shoes. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Miller, his father struggled to pay the bills. A gifted student he started as a Miller, but he got bored and became a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent father; and sabotage a competitor
Ideals: Impeccable, Philantrophist. Bonds: Poor, Job, Family. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 6000 cp.
Modean Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying purple hair a little too much giving a sharp purple color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Shepherd, who enjoyed hunting, Modean was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Modean's homeland. Modean decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Bonds: Rich, Nature, Immigrant. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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