Lorilla Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She typically wears tan cloth garments or leather armor. She has shaved her head bald. Her eyes, though not visible through her cowl, are green.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Lorilla was born with her mother's beautiful face. After coming to the age of reason, Lorilla took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Gifted. Bonds: Enemies, Attractive, Immigrant, Job. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Black star sapphire (400 gp). Coral (60 gp). Rich purple corundum (400 gp).
Harbek Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Roofer soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp. Violet garnet (200 gp).
Rrath Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of strength around his neck, and a dagger on his belt. His black hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Fighting, Athletic, Disciplined. Flaws: Impulsive. Bonds: Religious. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1100 gp. Black opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Branson, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, violet shirt, and black tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is cut short with large spiked bangs in the front. His eyes are likewise gray.
Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Optimist. Bonds: Attractive, In love, Rich. Occupation: Layabout
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Elaim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is auburn, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he desires power and/or immortality
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Theobald Braxton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His hair is long and red with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His brown unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his mother was called into army service. When Theobald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Immigrant, Military. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 37 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved bone or ivory statuette (50 gp). Black velvet mask with numerous citrines (130 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). 1 Minor magic item.
Silent Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'8" and sports pastel clothing, slightly heavier than average wear. Her right hand appears badly burned and disfigured. Her gray fur is greasy and uncared for. Her face is covered beneath a completely black helmet.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Silent lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter
Flaws: Ugly, Emotional. Bonds: Family. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Olivia Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is portly but not overly obese. Her hair is greying and her face has many wrinkles. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now spends her time doing works of charity.
Motivation: Money/treasure; and gnomish compassion
Ideals: Philantrophist. Flaws: Disease, Racist. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 123 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 600 pp. A miniature golden chest with tiny emeralds lining the top (110 gp). A roughly beaten golden orb (110 gp). Gold and topaz bottle stopper cork (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Black velvet mask with numerous citrines (110 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Medium magic item.
Cask Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He wears his cinnamon fur up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Healer profession.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Brewer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: White pearl (80 gp). Moonstone (30 gp). Deep green spinel (80 gp). Golden yellow topaz (1500 gp). Azurite (6 gp). Star ruby (500 gp). Alexandrite (1500 gp). 1 Minor magic item.
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