Norkruuth Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a green shirt with thin grey vertical stripes and black pants. His bronze crest is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Criminal record, Slave. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 12)
Armor Class 11
Hit Points 30 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 4000 gp. Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold music box (4000 gp). Gold dragon comb with red garnet eye (600 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Sapphire pendant on gold chain (1400 gp).
Skirt In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a pastel and brown handkerchief worn on her right side. Her fur is short and white. She has amber eyes.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She plays an instrument quite well.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She's since become an addict/alcoholic.
Motivation: Someone believes her a fraud; and to reunite with her absent mother
Ideals: Artistic. Flaws: Addict. Bonds: Enemies, Rich, Family. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 12)
Armor Class 13
Hit Points 89 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Old masterpiece painting (900 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (600 gp). Silver comb with moonstones (500 gp). Sapphire pendant on gold chain (2400 gp).
Cask Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He is portly but not overly obese. His long orange fur is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.
Personality: Cask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Cask would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.
Motivation: To protect his home; and to clean up the streets
Ideals: Impeccable. Flaws: Addict. Bonds: Military, Rich, Guardian. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp.
Darrak Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His auburn hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Darrak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Darrak and his spouse have recently divorced.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Attractive, Religious, Poor, Family. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Draconic, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. Freshwater pearl (12 gp). Amber (130 gp).
Ruloth Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an entirely green suit with brown socks and a vest with buckled shoes. Her crest, while still mostly blue, has prominent grey streaks. Her half smiles and red eyes are beguiling and draw you in.
Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Born in the south her family was never financially stable. Her first spouse was a Banker, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Family, Poor. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +6
Possessions: 160 gp.
Tanglar Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting white shirt and pants. His chestnut hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with singing.
History: The child of a Animal Trainer, who enjoyed hunting, Tanglar was taken on many hunting expeditions. Tanglar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Nature, Adventurer. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 6 (-2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 38000 sp. Solid gold idol (700 gp). 1 Minor magic item.
Helen Hart, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many grey ritualistic tattoos. She wears a violet armored body suit, with a simple grey line shooting up and back down. Her blonde hair is drawn into a tight pony tail with a card scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to make people angry or surprised. She is a very good compulsive liar and kleptomaniac.
History: Born in the north her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Helen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Helen. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Flaws: Insane, Antagonistic. Bonds: Criminal record, Poor. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Druidic, Gnoll, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1800 sp.
Shivering Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears just a pastel suit. Her fur is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shivering took refuge in the large cave and found the beat up scythe and armor she uses now. She has since lost track of the people in her past.
Motivation: Regain custody of her son; and marry her brother to traveling adventurers
Flaws: Forgetful. Bonds: Poor, Attractive, Family, Nature. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 13)
Armor Class 11
Hit Points 54 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 6 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helen Winterbourne, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair, while still mostly red, has prominent grey streaks. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. She has worked as a Hunter like her father before her.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Athletic, Fighting. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Bloodstone (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!