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NPC Generator

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Advanced [show]


Fargrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. His hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His gray eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Fargrim grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Fargrim Eversharp, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)15 (+2) 15 (+2)7 (-2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10000 cp. 1 Darkwood Buckler.


Social Check DCs


Jade Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a pastel shirt with thin blue vertical stripes and brown pants. His fur is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Bricklayer in town.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the west; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Jade Fang, Male Tabaxi Paladin 10
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 94 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)17 (+3) 10 (+0)16 (+3)
Skills Animal Handling +4, Performance +7
Senses Passive Perception 10
Languages Common, Auran, Aquan, Terran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 4000 sp. Black opal (400 gp). Onyx (60 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His white crest is heavily combed to the left. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To clean up the streets.

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Guardian. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Bharash Delmirev, Male Dragonborn Cleric 6
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Warryn Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a blue and grey robe with the hood down. His brown hair is knotted and matted. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he is content

Ideals: Artistic. Flaws: Ugly, Impulsive, Selfish. Bonds: Immigrant. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Warryn Reese, Male Gnome Wizard 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)16 (+3) 18 (+4)12 (+1)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Gnome, Giant, Celestial, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs


Tethren Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His chestnut hair is knotted and matted. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Tethren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered writing. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tethren was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Passionate, Artistic. Flaws: Ugly, Hedonist, Mundane. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Tethren Faith, Male Tiefling Rogue 8
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with deerstalker hat. His silver hair is braided into rings. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Architect, who enjoyed hunting, Alvyn was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist, Justice. Bonds: Nature, Family. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Alvyn Folkor, Male Gnome Monk 8
Small (3'4") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 200 gp. Fiery yellow corundum (1200 gp). Hematite (10 gp). Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her red crest is slicked back into a classic pompadour. Her red eyes have a joyful gleam in them most of the time.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: The child of a Performer, who enjoyed hunting, Quespa was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Optimist, Persistence. Flaws: Forgetful. Bonds: Nature, Adventurer. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Quespa Jerynomonis, Female Dragonborn Commoner 16
Medium (6'1") Dragonborn, Neutral Good (CR 16)
Armor Class 12
Hit Points 72 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Athletics +9, History +5
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +5

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (2200 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Golden circlet with four aquamarines (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Gold dragon comb with red garnet eye (800 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Fire opal pendant on a fine gold chain (2200 gp). Large well-done wool tapestry (300 gp). Finely wrought small gold bracelet (90 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (2200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Solid gold idol (1200 gp).


Social Check DCs


Gurdis Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She carries with her a set of quarterstaffs on her belt, each one with a amber on the hilt. Her golden hair is long and unkept. She has amber eyes and a brown hat with a pastel feather.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She plays an instrument quite well.

History: Born in a small village she learned the ways of the warrior from her father. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Gurdis Strakeln, Female Dwarf Fighter 11
Medium (4'2") Dwarf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 98 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)18 (+4) 14 (+2)13 (+1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Elven, Sylvan, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 340 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item.


Social Check DCs


Isabella Marlowe, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a brown shirt with thin red vertical stripes and brown pants, marred by chocolates. Her long brown hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Isabella was born in the west. At a young age she loved to build and create. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Ugly, Shy, Insane. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Isabella Marlowe, Female Human Cleric 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)10 (+0) 18 (+4)12 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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