Jezebeth Failure, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black feathered hat and black clothes. She has no hair. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Jezebeth was raised in a hard working conservative environment. She worked as a nervous Slave Trader and found it very stressful. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: She has comitted a past crime that haunts her to this day; and she feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Slave, Job, Adventurer, Criminal record. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 sp. 1 Minor magic item.
Vicky Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is thinning but still full. She is baby faced.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Vicky was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Vicky's mother didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Secretive, Antagonistic. Bonds: Mentor, Slave. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 5000 cp.
Anverth Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan broad hat and tan clothes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Anverth wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.
History: A powerful wizard made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Attractive, Mentor, Nature. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Phann Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. Her brown hair is cut short. She has a dull look in her amber eyes.
Personality: Phann is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Phann liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants revenge against gnolls; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Extrovert. Bonds: Adventurer, Religious, Nature, Enemies. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Helja Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a clover on it. She has a long golden ponytail with little hanging trinkets. She is very pretty but has cold, dead eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She has a small toy that she constantly fidgets with.
History: She was raised in a white middle class family as the only child. Her father was very strict, and drilled into her lessons on being the perfect lady. She's since become an addict/alcoholic.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Attractive, Religious. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 70 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon, Halfling, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cressel Shame, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy brown hair. He has gleaming, smiling gold eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He loathes his own lifestyle; and many illithids want him driven away
Ideals: Entrepeneur. Flaws: Fearful, Depressed. Bonds: Enemies, Religious. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Umpen Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He has wavy auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a forest tribe. He has had some formal dancing training, and achieved minor success. He has set out to sabotage the competition.
Motivation: To clean up the streets; and to protect his home
Ideals: Athletic, Artistic. Bonds: Job, Nature, Guardian. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 60 gp. 1 Half-Plate.
Bharash Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He has a large green mantle and cape that has been intricately interwoven into his grey robe. He sports a flattop crest cut. His eyes are gold and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a slaver, Bharash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Bellfounder mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive, Mentor. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +6
Possessions: Red garnet (50 gp). Jet (50 gp). Amber (50 gp).
Dynamic In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His fur is short and brown. His fierce amber eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Blacksmith in town.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Dynamic was left his mother's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Justice. Bonds: Attractive, Immigrant, Job, Military. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 109 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Giant, Halfling, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 7000 sp. Star rose quartz (20 gp). Star rose quartz (20 gp). Pink pearl (50 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
