John Deighton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His golden hair is drawn into a tight pony tail with a clover scrunchie. He is baby faced.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp.
Balam Hate, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports green clothing, slightly heavier than average wear. His red hair is lengthy. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: Balam was born the youngest of three triplets. Balam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a animal trainer and was forced into it by his family
Flaws: Ugly, Emotional. Bonds: Immigrant, Family, Criminal record. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 8000 sp.
Hûra Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his black hair down. He is very pretty but has cold, dead eyes.
Personality: Hûra is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.
History: The child of northern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of his brother; and he's looking for his big break
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 12)
Armor Class 12
Hit Points 68 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 29000 sp. Gold dragon comb with red garnet eye (1000 gp).
Theodoric York, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His white hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Expand his business.
Flaws: Insomniac, Disease. Bonds: Attractive, Job, Family. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 800 sp.
Oriel Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright black hair. She has amber eyes.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Oriel studied abroad. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered drow who tried to eat her hand. She was granted divine powers by her dying sister.
Motivation: To protect her home; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Gifted. Bonds: Adventurer, Enemies, Guardian. Occupation: Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 500 gp.
Pearl Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a white vest and prefers tan and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her golden hair has been sun bleached extensively. She has blue eyes.
Personality: She loves telling others what to do and how they should feel about things. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Auran, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Henry Graeme, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man wears professional attire. His long golden hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Cartwright profession.
History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Ruler. He struck the Ruler job and began his own company from there.
Motivation: He seems to be bored by most things; and to get a good night's sleep
Ideals: Athletic. Flaws: Insomniac, Mundane. Bonds: Attractive, Job. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 6
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 3 (-4) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +0 / 1d4-2, Ranged -2 / 1d4-4, Grapple -2
Possessions: 1000 cp.
Emerald Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.
History: Born to a Adventurer, his father struggled to pay the bills. His divine abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Joker, Gifted. Bonds: Attractive, Poor, Family. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 11)
Armor Class 13
Hit Points 55 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 400 gp.
Fallthra Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, she is an attractive figure. She wears a fancy grey dress. Her hair is white and curly. She wears round tiny glasses practically rammed into her face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Expand her business; and she's repulsed by the pc
Flaws: Mundane, Shy, Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Golden pearl (140 gp).
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