Mreksh Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears baggy black pantaloons and a green scarf. His crest, while still mostly red, has prominent grey streaks. His eyes are gold and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Weaver, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Shy. Bonds: Attractive, Immigrant, Poor, Religious. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 8
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.
Kilia Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a brown suit, yellow shirt, and tan tie. She has wavy silver hair. Her face is covered beneath a completely black helmet.
Personality: Kilia wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She misses her home and complains about the freezing weather, even in summer.
History: She is the product a well kept family trust fund and as such has never really known need. In her 13th year, her parents were killed by a giants raid, leaving Kilia alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want her driven away; and money/treasure
Ideals: Disciplined. Bonds: Immigrant, Rich, Enemies. Occupation: Beggar
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 76 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Infernal, Goblin
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).
Ovak Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. As long as the job gets done she does not care how it got done.
History: She was born in a small desert village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Rich, Nature. Occupation: Brewer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 50 pp. Tourmaline (50 gp). Hematite (14 gp). White opal (1100 gp). Malachite (14 gp). 1 Minor magic item.
Malquis Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a violet costume with the symbols of the four houses of cards on her torso, and is pretty ugly. She has a very tight haircut. She wears large thick round spectacles.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions.
Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Religious, Mentor. Occupation: Crown-heir
Voice: Russian accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 600 gp. Black pearl (1000 gp). 3 Tanglefoot bags. 4 Acid flasks. 3 Tanglefoot bags.
Ahrim Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair, while still mostly dark red, has prominent grey streaks. His gold unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Ahrim embodies much of what other species detest in the Tieflings. He is harsh and unforgiving.
History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Detective
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp. Bloodstone (20 gp). Malachite (12 gp). Chalcedony (20 gp). Jade (90 gp).
Decarabia Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tattered old clothes. She has no hair. Her face is covered beneath a completely black helmet.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is able to fit into much smaller and tighter spaces than normal.
History: Decarabia was born in the north. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Gifted, Persistence. Flaws: Ugly. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee.
Armara Wit, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a shortspear on her belt. Her black hair is knotted and matted. Her face is scarred and worn.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born at the edge of vast plains. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Armara and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 300 gp. A life-sized copper and silver statuette of a cockatrice. (50 gp). Sapphire pendant on gold chain (900 gp). Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (400 gp).
Vondal Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a grey costume with the symbols of strength on his torso. He has a very tight haircut. He has violet eyes and a grey hat with a brown feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Vondal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Athletic, Logical, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Courier
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Rieta Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is well dressed, but even with her fine clothing she looks run-down. She sports a flattop hair cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Sage business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Wants to open a new tavern; and balancing her hectic life and new sage responsibilities is difficult
Flaws: Antagonistic, PTSD. Bonds: Attractive, Job, Guardian. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
