Sannl Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her quarterstaff with her veritable burlap sack of a shirt. She carries with her a set of quarterstaffs, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She wears a top hat to hide her balding. She has a tattooed face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sannl is combative with any and all who dare try her patience in the slightest.
History: She was raised in a white middle class family as the only child. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and marry her sister to traveling adventurers
Ideals: Fighting, Impeccable, Justice. Flaws: Mundane. Bonds: Family. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Thoradin Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears a brown armored body suit, with a simple tan line shooting up and back down. His left leg appears badly burned and disfigured. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. When Thoradin reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military. Occupation: Shoemaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 3 (-4) |
Senses Passive Perception 15
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Elaim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean grey cloak covering his clean studded leather. He has a long silver beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Slave Trader, his mother struggled to pay the bills. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear.
Ideals: Joker. Flaws: Impulsive, Fearful. Bonds: Poor, Attractive. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 600 sp. 1 Breastplate.
Bertram Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and white. He wears crescent spectacles with a black brim.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He would rather hide behind his crafts than deal with other people.
History: Bertram was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many giants want him driven away
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 67 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Orc, Druidic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1200 pp. Silver ewer (70 gp). Jeweled gold crown (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Medium magic item.
Caeldrim Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His black hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the east. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Caeldrim studied abroad. Caeldrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk
Ideals: Pacifist, Gifted, Logical, Optimist. Bonds: Rich, Adventurer. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: Red garnet (100 gp). White pearl (100 gp). Rock crystal (30 gp). Rose (30 gp).
Guy Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Guy reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's attracted to the PC; and he's repulsed by the pc
Ideals: Fighting, Professionalism. Flaws: Shy, Antagonistic. Bonds: Military, Has a crush. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp.
Purah Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. Her hair is brown and curly. Her thin eyebrows rest above her beady gold eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born in the west, but her parents moved at a very young age to the south. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.
Motivation: Someone believes her a fraud; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies, Immigrant. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 55 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 600 gp. Old masterpiece painting (500 gp). A necklace of small pink pearls (4000 gp). Golden circlet with four aquamarines (4000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Golden circlet with four aquamarines (4000 gp).
Simon Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. He wears his black hair down. His violet unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Attractive, Military. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
Oppah Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case, and her gloved hand is found clutching a bow. Her brown hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic woman, Oppah's first love is herself. Her second love is also herself. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Money/treasure.
Ideals: Impeccable. Flaws: Insane, Racist, Disease. Bonds: Rich. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!