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NPC Generator

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Advanced [show]


Ernest Bing, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears a brown collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Mortician business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Disciplined, Fighting. Bonds: Job, Family, Criminal record. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Ernest Bing, Male Human Warrior 7
Medium (6'5") Human, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80000 cp.


Social Check DCs


Orianna Faith, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She sports a flattop hair cut. Her face is scarred and worn.

Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.

History: She was born to a criminal king-pin and mafia family Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic, Racist. Bonds: Criminal record. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Orianna Faith, Female Tiefling Ranger 6
Medium (5'9") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 6000 sp. Jet (100 gp).


Social Check DCs


Ermina Adley, Female Human [Permalink]

Personal [hide]

Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her nunchaku, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her moppish blonde hair is in a traditional bowl cut. Her amber eyes have a joyful gleam in them most of the time.

Personality: A deeply religious woman she believes everything happens for a reason. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She is the product a well kept family trust fund and as such has never really known need. As a young adult she joined a group advocating for an improvement in Human conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and a strong sense of loyalty to tabaxi people

Flaws: Secretive, Racist. Bonds: Religious, Rich. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Ermina Adley, Female Human Aristocrat 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 4 (-3)10 (+0) 11 (+0)15 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Pink pearl (60 gp).


Social Check DCs


Shamash Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He wears his silver crest down. His eyes are likewise gold.

Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Shepherd, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he has money and likes to spend it

Ideals: Fighting, Optimist. Flaws: PTSD, Shy, Mundane. Bonds: Rich. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Shamash Baharoosh, Male Dragonborn Aristocrat 14
Medium (6'2") Dragonborn, Chaotic Good (CR 14)
Armor Class 11
Hit Points 93 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Nature +7, Religion +7
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 100 pp. Tiger eye turquoise (14 gp). White opal (1300 gp). Chalcedony (20 gp). Zircon (20 gp). Obsidian (14 gp). Coral (150 gp). Fiery yellow corundum (1300 gp). Citrine (20 gp). Lapis lazuli (14 gp). Malachite (14 gp). White opal (1300 gp). Eye agate (14 gp). Azurite (14 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her golden hair is long and unkept. Her face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food she seems plenty friendly. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Courier hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: She feels threatened by others; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Joan Amastacia, Female Half-Elf Barbarian 3
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 11 (+0)11 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Greethen Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'3", this man is well dressed, but even with his fine clothing he looks run-down. He wears a broad hat to cover his moderate length white crest. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Greethen took refuge in the old dungeon and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Shy, Mundane, Greedy. Bonds: Nature. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Greethen Tiammanthyllish, Male Dragonborn Barbarian 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)6 (-2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp. 1 Buckler.


Social Check DCs


Zûgor Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears professional attire. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Zûgor embodies much of what other species detest in the Half-Orcs. Flattery will make him almost putty in your hands.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When Zûgor reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Antagonistic, Selfish. Bonds: Attractive, Military. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Zûgor Cotton, Male Half-Orc Rogue 3
Medium (6'4") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 11 (+0)8 (-1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Vepar Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is typically in her Spice Merchant uniform. She keeps her long blue hair kept up in a rat tail. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: She is business-like. She takes instructions and follows them to the letter. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has dedicated herself to building a better trade route.

Motivation: She wants revenge against gnolls; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Professionalism. Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Vepar Larceny, Female Tiefling Paladin 1
Medium (4'10") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)18 (+4) 7 (-2)11 (+0)
Skills Acrobatics +2, Arcana +6
Senses Passive Perception 8
Languages Common, Dwarven, Aquan, Celestial, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs


Maynild Bradford, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her long brown hair reaches down to her waist. Her gray eyes peer out from beneath her wide-brimmed grey hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her job bores her to no end. She has decided to make it more interesting.

History: The child of southern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Healer again.

Ideals: Philantrophist. Bonds: Adventurer, Criminal record, Immigrant, Job. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Maynild Bradford, Female Human Fighter 1
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)18 (+4) 13 (+1)10 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Giant, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp.


Social Check DCs

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