Cloak Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dark leathers with embroidery. He keeps his lavender fur in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his sister's freedom.
Motivation: Money/treasure; and doesn't want to be a slave trader and was forced into it by his family
Flaws: Selfish, PTSD. Bonds: Family, Rich. Occupation: Slave Trader
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 13)
Armor Class 14
Hit Points 97 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 4000 gp. Emerald (400 gp). Star rose quartz (20 gp). Bloodstone (20 gp). Aquamarine (600 gp). Sardonyx (20 gp). Rock crystal (20 gp).
Einkil Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears a faded coat and loose pants complete with broad hat, and his gloved hand is found clutching a falchion. He sports a flattop hair cut. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Einkil was born the youngest of three triplets. His childhood dream was to be a Baker, but he was a colossal failure. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and to reunite with his absent mother
Bonds: Guardian, Family, Job. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 19 (+4) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Aquan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 320 gp.
Williamina Clive, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She keeps her long black hair kept up in a rat tail. Her green eyes are passionate and lively.
Personality: Williamina is depressed about a lot of things. She tends to be a nihilist. She is frequently practicing swordplay.
History: Williamina was raised in a hard working conservative environment. Her mother was a soldier and died while she was still young. Williamina was left her mother's suit of armor and trained in its use and care. She tends to her Merchant job now, and dutifully fulfills any obligations she has.
Motivation: She feels kind of lost in life.
Ideals: Athletic. Flaws: Depressed. Bonds: Military, Job. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 sp.
Arha Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She acts crazy and hedonistic. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Born in the north to a Navigator, Arha learned a great deal about her mother's area of expertise. She worked as a nervous Navigator and found it very stressful. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Flaws: Hedonist, Racist, Shy, Mundane. Bonds: Job. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 91 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Infernal, Auran
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Hematite (11 gp). Alexandrite (1000 gp). Star ruby (900 gp). Peridot (60 gp). Star rose quartz (60 gp). Blue-white diamond (2000 gp). Rhodochrosite (11 gp). Red spinel (40 gp). Violet garnet (1000 gp). Sardonyx (60 gp). Lapis lazuli (11 gp). Star rose quartz (60 gp). 1 Medium magic item.
Faral Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many brown ritualistic tattoos. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports silver long hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Faral grew up listening to her mother's many stories. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. She hasn't told them the truth, but wants to settle down with them.
Motivation: She'd like to take her coworkers down a peg; and money/treasure
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Has a crush, Job. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Griselda Colton, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing a perfectly clean shirt and pair of pants. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her brown hair has been sun bleached extensively. She wears a mask on her face.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: From birth she was tutored by a cruel and relentless mentor. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying sister.
Motivation: She has money and likes to spend it; and regain custody of her daughter
Ideals: Artistic, Gifted. Bonds: Attractive, Rich, Family, Mentor. Occupation: Barber
Voice: Loud with bravado
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Salasar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky black painted plate armor. He has dyed his greying red crest a little too much giving a sharp red color. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.
History: The child of western immigrants he idolized his mother. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage
Ideals: Athletic, Gifted. Flaws: Ugly, Cynical. Bonds: Immigrant. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp.
Myria Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a white coat over a violet low-cut shirt, and a deerstalker hat upon her head. Her moppish brown hair is in a traditional bowl cut. Her eyes are green and she is always smoking a pipe.
Personality: She is business-like. She takes instructions and follows them to the letter. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Herbalist, Myria learned a great deal about her mother's area of expertise. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She then took over the family business and is one of the better Herbalist for hire.
Motivation: Expand her business.
Ideals: Professionalism, Philantrophist, Gifted. Bonds: Poor, Job. Occupation: Herbalist
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Chalcedony (70 gp). Carnelian (70 gp). Moss agate (5 gp). Alexandrite (1000 gp).
Hadwisa Blyth, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a lot of dark rich colors, with gold accents. Her silver hair is slicked back into a classic pompadour. She has violet eyes and a brown hat with a tan feather.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Hadwisa was born with her father's beautiful face. She moved from fad to fad and when she turned 15 she discovered music. After a long history of fighting, Hadwisa and her spouse have recently divorced.
Motivation: To reunite with her absent father; and an old rival family wants her found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 89 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Elven
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: 7000 sp.
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