Dreali Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair up. His amber eyes peer out from beneath his deerstalker blue hat.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and to be a navigator again
Ideals: Impeccable, Justice. Flaws: Shy. Bonds: Rich, Job. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 9)
Armor Class 14
Hit Points 60 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1900 gp. Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.
Pogranix Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She sports green clothing, slightly heavier than average wear, and carries sais. Her crest is blue and curly. She has a tattooed face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Animals are drawn to her, and she is able to talk to them.
History: Pogranix was raised in a hard working conservative environment. Pogranix was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pogranix decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She struck the Armorer job and began her own company from there.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Job, Criminal record. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 48 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 19 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Orc, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 2300 gp. Red garnet (40 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wrenn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears his red hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a daughter. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Criminal record, In love. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 6)
Armor Class 9
Hit Points 30 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 17 (+3) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +1
Possessions: 900 gp.
Barakas Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His purple hair is lengthy. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Barakas and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Serpent Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'5", this woman wears a simple brown robe with black stripes complete with hood. She has done her best to style her orange fur to look like a famous performer. She has amber eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Slave Trader for hire.
Motivation: She's repulsed by the PC; and to be a jeweler again
Flaws: Mundane, Antagonistic. Bonds: Rich, Nature, Job. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1000 gp. Star rose quartz (70 gp). Blue quartz (14 gp). Rose (70 gp). 1 Minor magic item.
Joan Reid, Female Human [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Gardener, Joan learned a great deal about her father's area of expertise. Joan was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Joan decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.
Motivation: Money/treasure; and she has passion for adventuring and risk
Flaws: Addict. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Alexandrite (900 gp). Moonstone (70 gp).
Enidda Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large tan jacket. She is portly but not overly obese. She wears her hair in dreadlocks. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. She uses divination through singing.
History: Born in the south to a Junk Dealer, Enidda learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Find a way to reverse the transformation of her sister; and balancing her hectic life and new junk dealer responsibilities is difficult
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Rich, Family. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Flame In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his hammer always slung over his shoulder. He is bristling with hidden weapons, mostly hammers and longswords. His brown fur is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.
History: He served in the navy to pay for his family's outstanding loans. When Flame reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Criminal record, Military. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Melech Violence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green costume with the symbols of luck on his torso. His long purple hair is drawn into a two foot long braid. He has white eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast mountains. Through the years after Melech was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Melech's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Family, Nature. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!