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NPC Generator

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Advanced [show]


Oolah Bing, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. Her whole body is exceptionally muscular. Her brown hair is braided into rings. Her violet eyes lackadaisically let the world flow into them.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a son. She used her abilities to travel the world and help people.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Immigrant, In love. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Oolah Bing, Female Half-Orc Adept 1
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered nunchaku and tarnished longbow as well. His long brown hair is drawn into a two foot long braid. His eyes are violet and beady.

Personality: This man loves music and to teach people music more than just about anything. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hupe Brightmoon, Male Halfling Ranger 16
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 80 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 10000 gp. Sardonyx (80 gp). Rock crystal (80 gp). Bloodstone (80 gp). Azurite (13 gp). Jade (70 gp). Azurite (13 gp). Rich purple corundum (400 gp). Moonstone (80 gp). Red garnet (70 gp). Black pearl (1000 gp). Rose (80 gp). Moss agate (13 gp). Azurite (13 gp). Jet (70 gp). Chalcedony (80 gp). Fiery yellow corundum (400 gp). Alexandrite (1000 gp). Red spinel (70 gp). Jade (70 gp). Eye agate (13 gp).


Social Check DCs


Drogo Oakes, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His hair is red and very short. His blue eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his father.

History: Born in the north his family was never financially stable. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Drogo's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Drogo Oakes, Male Human Ranger 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 5000 cp. Lapis lazuli (10 gp).


Social Check DCs


Orla Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Actor for the past few years.

Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new actor responsibilities is difficult

Ideals: Athletic, Fighting, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Orla Tarkelby, Female Gnome Commoner 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)14 (+2) 5 (-3)12 (+1)
Skills Nature +4, Survival -1
Senses Passive Perception 7
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 38000 sp. Aquamarine (500 gp). Alexandrite (500 gp). 1 Minor magic item.


Social Check DCs


Marastyr Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'1" and wears clothing that is held on in multiple layers but all of it is in poor condition. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.

Personality: A deeply religious woman she believes everything happens for a reason. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a poor family in the city she treasured whatever gifts she got. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She hasn't been sleeping well lately.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Gifted. Flaws: Secretive, Insomniac. Bonds: Poor, Religious. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Marastyr Trueblood, Female Dwarf Monk 5
Medium (4'1") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Deep blue spinel (700 gp). Chalcedony (50 gp). Alexandrite (700 gp). Carnelian (50 gp).


Social Check DCs


Roywyn Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is tall, broad shouldered and powerfully built. Her hair is blonde and curly. Her eyes are gray and beady.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her childhood dream was to be a Map Maker, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a crush on the local Map Maker; and she'd like to take her coworkers down a peg

Flaws: Ugly, Shy, Secretive, Antagonistic. Bonds: Job, Has a crush. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Roywyn Loofollue, Female Gnome Bard 8
Small (3'2") Gnome, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


Katherine Weston, Female Human [Permalink]

Personal [hide]

Description: A 5'4" western woman, she likes to wear grey tank tops with yellow skirt. She has moderate length red hair. She wears an eyepatch.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in the west to a Performer, Katherine learned a great deal about her mother's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a Performer soon after.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Katherine Weston, Female Human Expert 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 12 (+1)17 (+3)
Skills Nature +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs


Thervan Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy white hair. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Thervan has worked very hard to control his curse. He struck the Architect job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Secretive, Fearful, Disease. Bonds: Job. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Thervan Galanodel, Male Half-Elf Commoner 2
Medium (5'3") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 gp. Bloodstone (50 gp). Red spinel (80 gp). 1 Breastplate.


Social Check DCs


Lûgdash Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His tied-back hair is white. His amber eyes peer out from beneath his Stetson white hat.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lûgdash took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lûgdash Hallewell, Male Half-Orc Druid 15
Medium (5'6") Half-Orc, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 88 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +6, Performance +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 1200 pp. Finely wrought small gold bracelet (10 gp). Brass mug with jade inlays (500 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Large well-done wool tapestry (500 gp). Gold music box (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.


Social Check DCs

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