Fallthra Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'10" and usually wears her brown robe and has her falchion always slung over her shoulder. She has styled her brown hair well, parting it to the left. Her eyes are amber and catlike.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her job bores her to no end. She has decided to make it more interesting.
History: The child of a Fletcher, who enjoyed hunting, Fallthra was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Balancing her hectic life and new Stableman responsibilities is difficult; and she is unsatisfied with her job
Bonds: Attractive, Adventurer, Criminal record, Nature, Job. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp. 1 Minor magic item.
Darrow Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in red turtlenecks beneath a white coat with black slacks. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Darrow has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic, Impeccable. Flaws: Disease, Hedonist, Mundane. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 6 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Climber’s kit. 1 Superior lock.
Alvyn Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'6" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: Alvyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered
History: Alvyn was raised in a hard working conservative environment. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Brewer job and began his own company from there.
Motivation: He's repulsed by the PC; and he feels threatened by others
Ideals: Extrovert, Logical. Flaws: Fearful, Antagonistic. Bonds: Job. Occupation: Brewer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 98 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.
Therai Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tattered old clothes. His dark red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Therai will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Bookbinder, but he was a colossal failure. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: Expand his business; and sabotage a competitor
Ideals: Extrovert, Pacifist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Citrine (20 gp). Sardonyx (20 gp). Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a scimitar. His lavender fur is braided into rings. His eyes, though not visible through his cowl, are hazel.
Personality: Eccentric and domineering, Flask will drive conversation. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a slaver, Flask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Someone believes him a fraud; and expand his business
Ideals: Extrovert, Professionalism. Bonds: Attractive, Mentor, Job, Enemies. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 15)
Armor Class 12
Hit Points 107 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 6000 gp. Zircon (40 gp). Deep blue spinel (300 gp). Moonstone (40 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). Hematite (14 gp). Black opal (1400 gp). Tiger eye turquoise (14 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Aquamarine (300 gp). Malachite (14 gp). Malachite (14 gp). Pink diamond (4000 gp). Black pearl (300 gp). Deep green spinel (120 gp). Jet (120 gp). Pink diamond (4000 gp). Rich purple corundum (1400 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Stannor Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a red tunic with green highlights, and long tan pants that bunch up around his shoes. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Stannor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Stannor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Insomniac. Bonds: Poor, Adventurer, Nature. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp.
Gadreel Calm, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is drawn into a tight pony tail with a skull scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She receives visions of the future at random moments
History: The child of a Marshal, who enjoyed hunting, Gadreel was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She has set out to sabotage the competition.
Motivation: To reunite with her absent father; and expand her business
Ideals: Impeccable, Gifted. Bonds: Nature, Job, Family. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Pallabar Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in a clean blue cloak covering his clean studded leather. He is an epitome of beauty. With a patchy auburn beard and wild auburn hair. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Pallabar grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Fighting. Bonds: Attractive, Slave, Adventurer. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 12)
Armor Class 14
Hit Points 112 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Celestial, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp. Eye agate (11 gp). Rhodochrosite (11 gp). Jade (130 gp). Carnelian (30 gp). Golden pearl (130 gp). Black pearl (1200 gp). Chrysoprase (30 gp). Blue quartz (11 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Right-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who usually wears his brown robe and has his longbow always slung over his shoulder, he is not a threatening figure. He wears a colorful flower in his beige fur. His eyes are likewise hazel.
Personality: Prone to second guessing himself, he comes off as nervous. He feeds upon the attention of others.
History: Right-Handed was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Mayor. He inherited the family business which he has now maintained for 15 years.
Motivation: He seems to be bored by most things; and further expansion of business
Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 30 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 11000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
