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NPC Generator

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Advanced [show]


Mantus Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black shirt with thin tan vertical stripes and yellow pants. His long red hair is drawn into a two foot long braid. His black unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Disease, Sensitive. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mantus Ecstasy, Male Tiefling Commoner 2
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)14 (+2) 14 (+2)9 (-1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Shane Alston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple grey robe with blue stripes complete with hood. His blonde hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Shane was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military, Mentor. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Shane Alston, Male Human Warrior 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)16 (+3) 17 (+3)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Theren Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Theren Jacobs, Male Half-Elf Wizard 3
Medium (5'8") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)10 (+0) 13 (+1)6 (-2)
Skills Athletics +1, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Deep green spinel (120 gp). Rose (80 gp). 1 Good lock. 1 Superior lock. 1 Climber’s kit.


Social Check DCs


Lerissa Ambition, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears skinny pants and wears a black and white robe with the hood down. She has moderate length silver hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Lerissa embodies much of what other species detest in the Tieflings. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lerissa took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Adventurer, Slave, Nature. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Lerissa Ambition, Female Tiefling Cleric 4
Medium (5'2") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 13000 sp. Citrine (80 gp). Tourmaline (110 gp). White pearl (110 gp).


Social Check DCs


Jelenneth Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She tends to wear a tan poncho over her likewise colored trousers and shirt, and carries whips. She has wavy auburn hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born in a small island village. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jelenneth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Jelenneth Tiltathana, Female Elf Expert 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. 3 Holy water.


Social Check DCs


Shanairla Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She keeps her blonde hair in a pixie cut. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered dancing. She tends to her Armorer job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Job. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Shanairla Xistsrith, Female Elf Adept 13
Medium (5'3") Elf, Lawful Good (CR 13)
Armor Class 14
Hit Points 45 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +7, Stealth +8
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 1000 gp. Black star sapphire (1500 gp). Jasper (80 gp). Fiery yellow corundum (1500 gp). Tiger eye turquoise (13 gp). Eye agate (13 gp). White opal (1500 gp). Zircon (80 gp). Chalcedony (80 gp). Deep blue spinel (1200 gp). Rich purple corundum (1500 gp). Silver pearl (80 gp). Pink pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahinar Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is very quiet and rarely speaks above a whisper. She is harsh and unforgiving.

History: She was raised in a mountains tribe. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Flaws: Shy, Antagonistic. Bonds: Nature, Family, Adventurer. Occupation: Priest

Voice: Stutters

Attributes [hide]

Ahinar Netyoive, Female Half-Elf Cleric 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)10 (+0) 11 (+0)16 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Enfield, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His thin eyebrows rest above his beady amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, his parents were killed by a illithids raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Shy, Disease. Bonds: Job, Enemies. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Ralf Enfield, Male Human Paladin 11
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)17 (+3) 15 (+2)17 (+3)
Skills History +7, Performance +7
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Infernal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 3200 gp. Violet garnet (800 gp). Moonstone (60 gp). Tourmaline (70 gp). Malachite (7 gp). Iolite (60 gp). White pearl (70 gp). Star ruby (1300 gp).


Social Check DCs


Hamil Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries with him a set of axes on his belt, each one with a ruby on the hilt. His silver hair is heavily combed to the left. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Hamil Stoutman, Male Halfling Barbarian 5
Small (3'3") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 51 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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