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NPC Generator

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Advanced [show]


Dynamic Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a blue scarf. She is bristling with hidden weapons, mostly scythes and whips. Her orange fur is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the north, certain she would find work there.

Motivation: She is content; and to find somewhere to settle down

Flaws: Insane, Mundane. Bonds: Criminal record, Immigrant, Military. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Dynamic Treat, Female Tabaxi Aristocrat 6
Medium (6'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 10
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 700 gp. 3 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Vonana Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting clothing which further accentuates her frame. Her hair is black and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She does not trust anyone and sleeps with one eye open.

History: A powerful slaver made her what she is. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their daughter. She worked as a Carter, and she later adopted a second daughter.

Motivation: She feels threatened by others; and regain custody of her daughter

Ideals: Athletic. Flaws: Insomniac, Fearful. Bonds: Attractive, Mentor, Family. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Vonana Trueblood, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)13 (+1) 14 (+2)5 (-3)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp.


Social Check DCs


Oloric Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears bulky grey painted plate armor. He wears his golden hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Oloric and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Poor, Attractive. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Oloric Hammerstone, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)6 (-2) 6 (-2)7 (-2)
Skills Arcana +0, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp. Jade (110 gp). Lapis lazuli (14 gp). Moonstone (40 gp). 3 Antitoxin.


Social Check DCs


Aline Blythe, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and usually wears her grey robe and has her scythe always slung over her shoulder. Her white hair is cut short. She has several tiny opal earrings on each ear.

Personality: She is overprotective of those who hire her services. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is greedy

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich, Guardian. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Aline Blythe, Female Human Fighter 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: Silver comb with moonstones (100 gp).


Social Check DCs


Tervaround Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her auburn hair is drawn into a tight pony tail with a cross scrunchie. She has several tiny jet earrings on each ear.

Personality: Tervaround is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to fit into much smaller and tighter spaces than normal.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Tervaround took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.

Motivation: She is greedy; and she is currently in port desperately looking for someone to get her out

Ideals: Extrovert, Gifted. Bonds: Rich, Slave. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Tervaround Fiddlefen, Female Gnome Rogue 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Roland Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His moppish chestnut hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the south. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Slave, Poor. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Roland Windsor, Male Human Warrior 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Drifting Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses in brown turtlenecks beneath a red coat with grey slacks. She has orange fur. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is fixated on the number 94. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She never wears the same outfit twice, unless she absolutely has to.

History: She was born blind and as such lacked many opportunities for work. Drifting abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Drifting Candle, Female Tabaxi Barbarian 10
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 76 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2200 gp. Golden yellow topaz (700 gp). Black pearl (700 gp). Banded agate (14 gp). 1 Minor magic item.


Social Check DCs


Thea Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. She is an epitome of beauty. Her red hair is drawn into a tight pony tail with a cross scrunchie. She wears large thick round spectacles.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was born at the edge of vast desert. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her writing dream.

Motivation: To unite with her sister.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Thea Hilltopple, Female Halfling Adept 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nykkan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His rusty crest is singed and shortened. His eyes are red and beady.

Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Nykkan was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record, Adventurer. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Nykkan Raghthroknaar, Male Dragonborn Expert 4
Medium (6'5") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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