Názkûga Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt with thin blue vertical stripes and pastel pants. He carries with him a set of morningstars on his belt, each one with a aquamarine on the hilt. He has moderate length golden hair. His hazel eyes peer out from beneath his deerstalker black hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: The child of a Unemployed, who enjoyed hunting, Názkûga was taken on many hunting expeditions. In his 17th year, his parents were killed by a orcs raid, leaving Názkûga alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Názkûga was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Revenge; and obtaining odd cultural elven artifacts is his passion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Nature, Enemies. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Orsik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His hair is chestnut, silky, and of moderate length. His violet eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Orsik was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Tanner. He now spends his time doing works of charity.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Immigrant, Attractive. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 93 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 400 pp. Aquamarine (1000 gp). Onyx (50 gp). Black star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. His hair is brown, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Halimath is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the south.
Ideals: Justice, Entrepeneur. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 1 Chain shirt.
Loopmottin Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a ruthless business woman, a trait she acquired from her mother.
History: The child of a Beggar, who enjoyed hunting, Loopmottin was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Loopmottin and her spouse have recently divorced.
Motivation: Wants to work out more often; and retire the richest woman in the south
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Military. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 25000 sp.
Nissa Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern woman wears a tan vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has styled her chestnut hair well, parting it to the right. She has gleaming, smiling brown eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nissa took refuge in the large cave and found the beat up mace and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels the way she acts is they only way to get by in the world; and she's repulsed by the pc
Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1400 sp.
Loopmottin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a blue collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her white hair is heavily combed to the right. Her thin eyebrows rest above her beady violet eyes.
Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with finding treasure.
History: Loopmottin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She has worked as a Baker like her father before her.
Motivation: She loathes her own lifestyle; and sabotage a competitor
Flaws: Ugly, Depressed. Bonds: Adventurer, Poor, Job. Occupation: Baker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 70 gp. Brass mug with jade inlays (300 gp).
Cockaby Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He dresses like a well dressed Carter does, marred by beers. His white hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Carter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure.
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Isabella Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She carries with her a set of clubs on her belt, each one with a jet on the hilt. Her hair is chestnut and curly. She has a dull look in her blue eyes.
Personality: She is irascible and easily irritated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Isabella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor, Military. Occupation: Bowyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp.
Windy Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an entirely pastel suit with grey socks and a vest with buckled shoes. Her fur is orange and curly. Her green eyes dart from person to person.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She is a Metallic Dragon in disguise. Her mother was a mechanic, and taught her how to fix just about anything. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants revenge against gnolls; and meet up once more with her childhood friend
Ideals: Philantrophist, Fighting, Persistence. Bonds: Adventurer, Enemies. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 4000 sp. Hematite (9 gp). Black star sapphire (900 gp). Lapis lazuli (9 gp). Black opal (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
