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NPC Generator

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Advanced [show]


Lilith Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt with thin white vertical stripes and brown pants. She is physically well-built. Her hair, while still mostly dark red, has prominent grey streaks. Her black unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not believe in violence as a means to an end. She is a dedicated Bounty Hunter but believes her peers are too gung-ho.

History: Born to a pair of adventurers, Lilith grew up listening to her father's many stories. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and she's looking for her big break

Ideals: Pacifist. Flaws: Disease, Selfish, Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lilith Enigma, Female Tiefling Aristocrat 9
Medium (5'0") Tiefling, Neutral Evil (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)17 (+3) 13 (+1)17 (+3)
Skills Religion +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1600 gp. Sard (40 gp). Smoky quartz (40 gp).


Social Check DCs


Naamah Dignity, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dark leathers with embroidery, and a wedding ring on her right hand. Her white hair is smooth and relatively long. Her eyes are white and catlike.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: A strong sense of loyalty to Dragonborn people; and wishes to resurrect an old love

Ideals: Persistence. Flaws: Secretive, Disease, PTSD. Bonds: In love. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Naamah Dignity, Female Tiefling Adept 3
Medium (6'0") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Lewis Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has moderate length black hair. He has a dull look in his hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Lewis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. One day when Lewis was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Lewis was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable. Flaws: Disease, PTSD. Bonds: Attractive, Family. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Wakefield, Male Human Fighter 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Gunter McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His red hair is braided into rings. This violet eyed northerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was always a brilliant, if unscrupulous mind. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better world.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Adventurer, Criminal record. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Gunter McLeod, Male Half-Elf Expert 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many grey ritualistic tattoos. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His blonde hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the west, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Logical. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Ombul Greenbottle, Male Halfling Bard 13
Small (3'2") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 46 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)17 (+3) 14 (+2)8 (-1)
Skills Performance +3, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 4000 gp.


Social Check DCs


Pogranix Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged woman wears just a green suit and is in decent physical shape. She sports a flattop crest cut. She wears a mask on her face.

Personality: She snorts whenever she laughs or is feeling confident. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born to a criminal king-pin and mafia family She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her absent father; and meet up once more with her childhood friend

Ideals: Logical. Bonds: Criminal record, Adventurer, Family. Occupation: Server

Voice: Scandinavian accent

Attributes [hide]

Pogranix Hshhsstoroth, Female Dragonborn Warlock 10
Medium (6'1") Dragonborn, True Neutral (CR 10)
Armor Class 9
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)8 (-1) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 3d6+5, Ranged +3 / 3d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 1600 gp. Alexandrite (200 gp). Hematite (5 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zykroff Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses well, typically a more casual-formal manner. Her green crest is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: Zykroff wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Zykroff grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zykroff. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac; and find a way to reverse the transformation of her sister

Ideals: Disciplined. Bonds: Attractive, Family, Criminal record. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Zykroff Norixius, Female Dragonborn Paladin 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)11 (+0) 18 (+4)11 (+0)
Skills Insight +7, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is almost excessively polite to everyone, even when angry. He feeds upon the attention of others.

History: Orsik was born with his father's beautiful face. In his youth he was a Dyer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Adventurer, Attractive. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Orsik Foamtankard, Male Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 17 (+3)9 (-1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1500 sp. Moss agate (7 gp). Onyx (40 gp).


Social Check DCs


Greeba Lindsay, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and carries maces. She wears a colorful flower in her blonde hair. She is baby faced.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Greeba was born with her father's beautiful face. She worked as a nervous Apothecary and found it very stressful. She then took over the family business and is one of the better Apothecary for hire.

Motivation: A need for knowledge about a nearby landmark; and to be a barrister again

Ideals: Fighting, Artistic. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Greeba Lindsay, Female Half-Orc Commoner 10
Medium (5'5") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Persuasion +7, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Terran, Gnome
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1800 gp. Rhodochrosite (6 gp). Rock crystal (40 gp). Hematite (6 gp). Sardonyx (40 gp).


Social Check DCs

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