Ohr Walpole, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many grey ritualistic tattoos. He wears a white collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears a broad hat to cover his moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow
Flaws: Ugly, Insane. Bonds: Enemies, Religious, In love. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shamash Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He very much looks the part of a Fortune-teller. His top hat is riddled with cuts and holes. His eyes are a pleasant gold.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Fortune-teller in town.
History: Shamash was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Family, In love. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Fonkin Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly scimitars and shortbows. His long blonde hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Fonkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is afraid of women and trembles around them
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Nothing but the best is good enough for him; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Disease, Shy. Bonds: Attractive, Criminal record. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 78 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Druidic, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 390 pp. Chrysoprase (40 gp). Jet (150 gp). Chrysoberyl (150 gp). Obsidian (16 gp). Eye agate (16 gp).
Willow Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and is dressed in earthy colors with a red and tan handkerchief worn on her left side. Her skin is also unnaturally pale. Her hair is blonde and curly. Her eyes are amber and she is always smoking a pipe.
Personality: She dislikes all the random violence that takes place in the south. Energy wise she seems alert and responsive.
History: She was born several months after her father was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Military, Nature, Family. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1600 sp.
Kiirith Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He keeps his long rusty crest kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: When he was but 4 years old his parents immigrated from the north. Kiirith was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Shepherd. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Persistence, Impeccable. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Kilvar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears brown cloth garments or leather armor. He wears a Stetson hat to cover his moderate length auburn hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Kilvar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a forest tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Nature, Criminal record. Occupation: Seamstress
Voice: Scottish accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 500 sp. 1 Chain shirt.
Herleva Ashton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. She has shaved her head bald. Her eyes are brown and she is always smoking a pipe.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She also has developed a complete distrust of the Mayor profession.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has built up a small fortune and can afford her own way.
Motivation: Wants to open a new tavern.
Flaws: PTSD. Bonds: Rich, Attractive, Job, Religious. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Silver comb with moonstones (100 gp).
Abalaba Pingun, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her brown hair up. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is happy with her job as a Scribe. She turns her eye from what people do, preferring to live and let live. She also has developed a complete distrust of the Stylist profession.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Scribe arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Scribe for hire.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Fighting, Athletic. Bonds: Attractive, Job, Rich. Occupation: Scribe
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2500 sp.
Millicent Darby, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her tied-back hair is black. She has several tiny amethyst earrings on each ear.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: From birth she was tutored by a cruel and relentless mentor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.
Motivation: She is greedy; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Rich, Mentor. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. 1 Masterwork Musical instrument.
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