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NPC Generator

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Advanced [show]


Tordrid Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'9", this woman has the majority of her body covered in plate. She has no hair. Her eyes are likewise brown.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was raised in a white middle class family as the only child. When Tordrid reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Tordrid Morigak, Female Dwarf Fighter 11
Medium (3'9") Dwarf, Neutral Evil (CR 11)
Armor Class 9
Hit Points 56 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 10 (+0)12 (+1)
Skills Athletics +6, Deception +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Halfling, Auran
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +5

Possessions: 280 pp.


Social Check DCs


Kristryd Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears skinny pants and wears a brown and black robe with the hood down. Her hair is long and brown with streaks of golden, and is pulled back with small brown clips. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing herself, she comes off as nervous. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Kristryd studied abroad. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has set out to sabotage the competition.

Motivation: She wants to get laid; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Job, Has a crush. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Kristryd Balderk, Female Dwarf Warlock 11
Medium (3'11") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 110 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +6, Deception +7
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 2400 gp. Fire opal pendant on a fine gold chain (2400 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Millicent Everly, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear flannel. She sports golden long hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.

History: She is the product a well kept family trust fund and as such has never really known need. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To be a Bounty Hunter again; and she has money and likes to spend it

Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Millicent Everly, Female Human Bard 10
Medium (5'4") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 16 (+3)8 (-1)
Skills Animal Handling +7, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 6000 sp.


Social Check DCs


Hecat Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a simple green robe with red stripes complete with hood. Her purple hair is singed and shortened. Her face is scarred and worn.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the east; and to pay off her debts

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Hecat Virtue, Female Tiefling Wizard 3
Medium (4'10") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Deep green spinel (40 gp). Black pearl (500 gp).


Social Check DCs


Leaf Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is portly but not overly obese. Her long brown fur is drawn into a two foot long braid. She has hazel eyes and a pastel hat with a white feather.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. A freak accident while working with her Fletcher father left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of her son; and to reunite with her absent father

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Family. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Leaf Plume, Female Tabaxi Commoner 8
Medium (4'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Veloptima Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she tends to wear a large tan jacket. She has a long white ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She uses divination through singing.

History: Born in the east to a Jeweler, Veloptima learned a great deal about her mother's area of expertise. Her childhood dream was to be a Sellsword, but she was a colossal failure. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants her loneliness to end; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy. Bonds: Job, Has a crush, Criminal record. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Veloptima Scheppen, Female Gnome Adept 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 10 (+0)8 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10 pp.


Social Check DCs


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears just a brown suit. Her white fur is singed and shortened. Her eyes are a pleasant yellow.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To prove her worth to the world.

Ideals: Opinionated. Flaws: Ugly, Impulsive, PTSD. Bonds: Military. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

River In the Wind, Female Tabaxi Barbarian 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Valida Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her silver hair is long and unkept. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She snorts whenever she laughs or is feeling confident. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in a small forest village. Her mother was a mechanic, and taught her how to fix just about anything. She now spends her time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

Valida Loderr, Female Dwarf Aristocrat 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Guy Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. He has a small bristly mustache and wavy golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Guy was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered singing. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Guy Mellegaard, Male Half-Elf Warrior 12
Medium (5'11") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 66 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Investigation +5, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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