Manea Agility, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. She wears her chestnut hair up. She is baby faced.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She would rather hide behind her crafts than deal with other people.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Justice, Artistic, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Server
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Star rose quartz (40 gp). Red garnet (40 gp). Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item.
Cloak In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 4'9" and is dressed in an above average manner. Her right leg appears badly burned and disfigured. Her fur is greying and her face has many wrinkles. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is witty, but her monotone delivery comes off as unnerving Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Engraver job and began her own company from there.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Joker. Bonds: Attractive, Military, Religious. Occupation: Engraver
Voice: Low range voice
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Abyssal, Ignan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4
Possessions: 700 gp.
Lubash Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. His black hair is braided into rings. He has gleaming, smiling hazel eyes.
Personality: He is irascible and easily irritated. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Lubash was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Lubash and his spouse have recently divorced.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and he would like to get married and retire
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Has a crush. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Soveliss Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. His hair is silver and curly. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Soveliss grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and his religion dominates his actions
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Adventurer, Religious. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 83 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Giant, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Jet (60 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). Tiger eye turquoise (7 gp). White pearl (60 gp). Amethyst (60 gp). Violet garnet (200 gp). Brown-green garnet (60 gp). Blue quartz (7 gp). Lapis lazuli (7 gp). 1 Medium magic item.
Everard Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is long and unkept. His fierce blue eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born blind and as such lacked many opportunities for work. His divine abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and to reunite with his absent mother
Ideals: Joker, Gifted. Flaws: Ugly, Disease, Antagonistic. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 74 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 8 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 pp. Jeweled gold crown (6000 gp).
Thar Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His brown hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Thar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast desert. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Nature, Slave. Occupation: Body Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 50 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 1000 gp.
Melech Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time, and is pretty ugly. His silver hair is unkempt and raggedy. He has red eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Marshal profession.
History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Sabotage a competitor; and balancing his hectic life and new architect responsibilities is difficult
Flaws: Ugly, Shy, Mundane. Bonds: Poor, Job. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 sp. Jasper (50 gp). Coral (160 gp). Tourmaline (160 gp). Deep green spinel (160 gp).
Luthra Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a tan coat over a violet low-cut shirt, and a top hat upon her head. Her red hair is drawn into a tight pony tail with a card scrunchie. Her otherwise smooth face is marked with small tiny scars.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Around other people she will do her best to conceal her emotions and appear jolly.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her childhood dream was to be a Fletcher, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Syllin Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a violet costume with the symbols of luck on her torso. She wears her hair in dreadlocks. She is baby faced.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the east to a Slave Trader, Syllin learned a great deal about her father's area of expertise. Cursed with a spirit at a very young age, Syllin has worked very hard to control her curse. She has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants to get laid; and to be a engraver again
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 330 gp.
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Their contribution stands as a beacon of hope for all adventurers!
