Kava Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. She keeps her rusty crest in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to her, and she is able to talk to them.
History: The child of a Marshal, who enjoyed hunting, Kava was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Soapmaker. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Several ex partners dislike her way of doing things and want revenge; and balancing her hectic life and new soapmaker responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Vanchu Hamilton, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'3", this woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a plains tribe. While studying, she fell in love. They married and had a son. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Joker. Flaws: Shy. Bonds: Nature, In love, Family. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 14)
Armor Class 8
Hit Points 92 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +7 / 4d6+2, Ranged +3 / 4d6-2, Grapple +2
Possessions: 900 pp. 1 Minor magic item. 1 Minor magic item.
Meriele Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes, and she perpetually has her mace ready. She has golden hair. Her green eyes are slightly larger than normal.
Personality: She is fixated on the number 28. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Meriele was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Meriele's father didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Undercommon, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. A delicate silver chain set with a tourmaline (60 gp). Old masterpiece painting (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ugarth Cason, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'2". He is dressed in a clean black cloak covering his clean studded leather, and his gloved hand is found clutching a sai. His white hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 5 years old his parents immigrated from the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Wrenn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright tan suits and hats. His hair is cut close to his head. His half smiles and blue eyes are beguiling and draw you in.
Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born in the south to a Spy, Wrenn learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Spy job and began his own company from there.
Motivation: A strong sense of loyalty to Half-Orc people; and he is unsatisfied with his job
Ideals: Optimist, Artistic, Entrepeneur. Flaws: Racist. Bonds: Attractive, Job. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item.
Direcris Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a green armored body suit, with a simple black line shooting up and back down. His copper crest is knotted and matted. His fierce red eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.
History: Direcris was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered writing. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 69 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
Possessions: 5000 gp. Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (1700 gp). Gold and topaz bottle stopper cork (1700 gp).
Emerald On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely pastel suit with blue socks and a vest with buckled shoes. His gray fur is unkempt and raggedy. His eyes are amber.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Emerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Black pearl (800 gp). Deep blue spinel (800 gp). Jasper (80 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.
Hlin Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she typically wears grey cloth garments or leather armor. Her long brown hair reaches down to her waist. Her ears are large.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Hlin lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Depressed. Bonds: Job, Adventurer, Family. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Tordek Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Immigrant, Nature. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 37 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 5 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3200 gp. Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
