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NPC Generator

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Advanced [show]


Ozyman Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, white cloak. His white hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ozyman was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Ozyman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Poor. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Ozyman Wiseacre, Male Halfling Commoner 16
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 107 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +7, Nature +7
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1

Possessions: 7000 gp. Lapis lazuli (10 gp). Blue quartz (10 gp). Violet garnet (500 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. His white hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Masseuse, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Namfoodle Oomtrowl, Male Gnome Warlock 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)15 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 43000 sp.


Social Check DCs


Godfrey Alston, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he is generally shirtless and showing off his tattooed chest. His red hair is singed and shortened. His fierce hazel eyes like to dwell on things.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.

History: He was born in a small mountains village. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Adventurer, Criminal record, Nature. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Alston, Male Human Commoner 11
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 45 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Arcana +5, Deception +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: 110 pp.


Social Check DCs


Avelina Royston, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants, and she perpetually has her dagger ready. She wears her brown hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Animals are drawn to her, and she is able to talk to them.

History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A rival would like her out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Disease. Bonds: Nature, Criminal record. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Avelina Royston, Female Human Druid 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 sp.


Social Check DCs


Tiaathque Hart, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'11". She prefers to wear violet clothing when she does not wear armor, and her gloved hand is found clutching a warhammer. Her golden hair has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also is a firm believer in the womanly ideal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Detective, but she got bored and became a Herbalist. She ran away from her former home and has been making her living as a Herbalist for the past few years.

Motivation: She'd like to take her coworkers down a peg; and she's in love

Flaws: Selfish, Impulsive, Mundane. Bonds: Job, Has a crush. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Tiaathque Hart, Female Half-Elf Sorcerer 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)14 (+2) 17 (+3)10 (+0)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 13
Languages Common, Elven, Halfling, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eloise Romeo, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman is well dressed, constantly wearing a yellow suit, tan shirt, and black tie and is in decent physical shape. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Eloise lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. Since then, she has sought to make the best of life.

Motivation: Meet up once more with her childhood friend; and regain custody of her daughter

Ideals: Athletic, Entrepeneur, Optimist. Bonds: Family, Adventurer. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Eloise Romeo, Female Half-Elf Warrior 1
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)11 (+0) 13 (+1)6 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Liadon, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet tunic with blue highlights, and long grey pants that bunch up around his shoes. His red hair is lengthy and is close to two feet long. He has green eyes and a violet hat with a blue feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Justice, Artistic. Flaws: Ugly, Greedy. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Raspy

Attributes [hide]

Gerard Liadon, Male Half-Elf Ranger 8
Medium (5'11") Half-Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1200 gp. Golden yellow topaz (300 gp). Blue sapphire (1000 gp). Obsidian (7 gp). Banded agate (7 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Flask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His lavender fur is lengthy. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Flask embodies much of what other species detest in the Tabaxis. He is a great chef.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warrior school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted, Logical. Flaws: Ugly, Antagonistic. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Flask In the Storm, Male Tabaxi Warrior 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 75 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Nature +5, Survival +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 900 gp. Cloth of gold vestments (110 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs


Diesa Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is typically in her Assassin uniform. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Diesa was born in the east. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. She has worked as a Assassin like her mother before her.

Motivation: To be a Jeweler again.

Ideals: Passionate, Persistence. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Diesa Rubyeye, Female Dwarf Fighter 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Amber (90 gp).


Social Check DCs

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