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NPC Generator

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Advanced [show]


Bernard Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and retire the richest man in the west

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Bernard Fidget, Male Human Commoner 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sapply Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His tied-back hair is blonde. He is baby faced.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Shoemaker, his mother struggled to pay the bills. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Opinionated, Impeccable. Flaws: Fearful. Bonds: Job, Poor. Occupation: Shipwright

Voice: Aggressive tone

Attributes [hide]

Sapply Oomtrowl, Male Gnome Cleric 5
Small (3'6") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp. Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel vest and prefers violet and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length white fur. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. The war was a terrible time for him, and Tree does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Ruler business at a young age. He worked as a nervous Ruler and found it very stressful. He became a Ruler soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Tree Of Spirit, Male Tabaxi Wizard 8
Medium (5'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)17 (+3) 11 (+0)15 (+2)
Skills Arcana +6, Deception +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Terran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a blue coat with yellow slacks. His skin is fair and his fingers are delicate and long. His golden hair is styled in orderly dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Mindartis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mindartis's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Flaws: Antagonistic, Selfish. Bonds: Rich, Immigrant, Religious. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Mindartis Netyoive, Male Elf Warrior 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Gaaki Tinley, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an entirely black suit with brown socks and a vest with buckled shoes. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are brown.

Personality: She is a Healer first and foremost. She believes firmly that knowledge should be universal. She pushes her goals aggressively. She is also a coward if confronted.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She wants to get laid; and she has a crush on the local navigator

Flaws: Fearful, Secretive. Bonds: Job, Poor, Has a crush. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Gaaki Tinley, Female Half-Orc Fighter 2
Medium (5'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Nature +2, Stealth +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 600 sp. Red spinel (60 gp). Rock crystal (40 gp). Jasper (40 gp).


Social Check DCs


Flask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He keeps his yellow fur in a pixie cut. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a wizard, Flask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Flask began to lead the lost caravan. After months of barely getting by, Flask managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He wants revenge against dire rats.

Ideals: Entrepeneur. Bonds: Rich, Enemies, Criminal record, Mentor. Occupation: Stylist

Voice: Deep voice with rolling R's

Attributes [hide]

Flask Peak, Male Tabaxi Paladin 5
Medium (5'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Bimpnottin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman is generally well dressed albeit a few years behind the times. Her hair is white and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses divination through singing.

History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She left for the south, certain she would find work there.

Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Bimpnottin Ironhide, Female Gnome Paladin 12
Small (3'3") Gnome, True Neutral (CR 12)
Armor Class 13
Hit Points 135 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 21 (+5)16 (+3) 8 (-1)18 (+4)
Skills Performance +8
Senses Passive Perception 9
Languages Common, Gnome, Orc, Undercommon, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zog Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. Zog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army

Flaws: Disease, Mundane. Bonds: Attractive, Military, Nature. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zog Harrington, Male Half-Orc Wizard 7
Medium (6'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)9 (-1) 14 (+2)9 (-1)
Skills Performance +2, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Warryn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His golden hair is smooth and relatively long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Warryn's homeland. Warryn decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: To pay off his debts.

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Soapmaker

Voice: Sleepy voice

Attributes [hide]

Warryn Lingenhall, Male Gnome Barbarian 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp.


Social Check DCs

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