Gargax Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His blue crest is kept up in a ponytail inside a broad hat. His eyes are likewise gold. His teeth are white and perfect.
Personality: Gargax is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Gargax studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Abyssal, Draconic
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 80000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Gold and topaz bottle stopper cork (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).
Wella Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is typically in her Knight uniform. She has a slight overbite and is overall scrawny. Her blonde hair is well kept. She is baby faced.
Personality: She likes to make people angry or surprised. She receives visions of the future at random moments
History: The child of eastern immigrants she idolized her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She'd like to take her coworkers down a peg; and she has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.
Siffress Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears silk and lounges about seductively. Her hair is always cut to a buzz. Her eyes are likewise blue.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Animals are drawn to her, and she is able to talk to them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Siffress took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was always very intelligent and has formed a secret society of specialists.
Motivation: She is currently in port desperately looking for someone to get her out; and to get a good night's sleep
Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Attractive, Slave. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 7)
Armor Class 11
Hit Points 68 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5
Possessions: 1200 gp. Golden circlet with four aquamarines (2000 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.
Gorfel Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his black robe and has his monstrous two handed axe always slung over his shoulder. His brown hair, when down, is lengthy. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments
History: The child of northern immigrants he idolized his father. Gorfel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gorfel decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Junk Dealer soon after.
Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1100 gp. Golden yellow topaz (600 gp). Eye agate (6 gp). Carnelian (80 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item.
Grumbar Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His hair is long and black with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His fierce blue eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Grumbar's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: Grumbar lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 40 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 18000 sp. Golden yellow topaz (1600 gp). Jade (120 gp). Lapis lazuli (10 gp). Coral (120 gp). Eye agate (10 gp). Eye agate (10 gp). Deep blue spinel (1600 gp). Jacinth (7000 gp). Star ruby (1300 gp). Obsidian (10 gp).
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His cinnamon fur is greasy and uncared for. He has blue eyes and a pastel hat with a brown feather.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Cook in town.
History: He got into the Cook business at a young age. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Rich, Job. Occupation: Cook
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Tourmaline (100 gp). 1 Healer’s kit.
Nazû Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and brown robe with the hood down. He carries with him a set of glaives on his belt, each one with a aquamarine on the hilt. His red hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: Nazû was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 5 (-3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp.
Meena Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many black ritualistic tattoos. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the north to a Beggar, Meena learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Beggar work with an outfit from a few towns over. Beggar work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac.
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Avice Ridley, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears a grey shirt with thin black vertical stripes and red pants. Her broad hat is riddled with cuts and holes. Her violet eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the south. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was raised in a white middle class family as the only child. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has recently gotten a pet goose that steals things from people.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Criminal record, Family. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 gp.
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