Fax Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver crest. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His silver crest is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Fax was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 74 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1500 gp. Golden circlet with four aquamarines (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Large well-done wool tapestry (500 gp).
Abad Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and white. His red eyes peer out from beneath his broad black hat.
Personality: He dislikes all the random violence that takes place in the west. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Miner business at a young age. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the west; and expand his business
Ideals: Pacifist, Entrepeneur. Bonds: Adventurer, Job, Immigrant. Occupation: Miner
Voice: French accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 44 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
Possessions: 60 pp.
Gorga Lincoln, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tattered old clothes. She wears her silver hair up in a very large beehive style do. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She is overprotective of those who hire her services. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the south, but her parents moved at a very young age to the north. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and to protect her home
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Immigrant, Nature. Occupation: Tailor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Auran, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork studded leather.
Halander Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Detective does. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is unkempt and raggedy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the north. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Detective business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Detective. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Job, Poor. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Brown-green garnet (60 gp). Coral (60 gp).
Anne York, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in an above average manner. Her chestnut hair is wavy and long. Her violet eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with a lost civilization.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has worked as a Navigator like her father before her.
Motivation: She'd like to take her coworkers down a peg; and she has passion for adventuring and risk
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp. 1 Minor magic item.
Howard Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.
History: Born to a pair of adventurers, Howard grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Job, Rich. Occupation: Tailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 800 sp. Silver comb with moonstones (700 gp). Gold dragon comb with red garnet eye (700 gp). Gold dragon comb with red garnet eye (700 gp).
Ronobe Compassion, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her hair is short and dark red. Her silver eyes dart from person to person to random spaces in the air.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to share knowledge with the world
Ideals: Logical. Flaws: Mundane, Insane. Bonds: Attractive, Criminal record. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Aquan, Terran
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 100 gp. Peridot (40 gp).
Kilvar Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Sage does. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: Kilvar lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Antagonistic. Bonds: Job, Has a crush, Family. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 180 gp.
Nordak Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears grey painted combat armor at almost all times, and his gloved hand is found clutching a flail. He sports a long brown beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Architect in town.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Joker, Fighting. Bonds: Job, Poor. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
