Eran Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft grey waves gently in the breeze, she is not a threatening figure. Her long brown hair reaches down to her waist. Her eyes are brown and catlike.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.
History: Eran was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's also a talented Miner, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Performer responsibilities is difficult; and she has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Attractive. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Conrad Wakefield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears dark leathers with embroidery. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a xeno-phobe, disliking non-Humans.
History: He got into the Jeweler business at a young age. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Jeweler like his mother before him.
Motivation: He feels threatened by others.
Flaws: Greedy, Racist, Fearful. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 5 (-3) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 400 sp.
Delre Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has shaved her head bald. She wears a mask on her face.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Delre and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 gp.
Xanaphia Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow feathered hat and yellow clothes. She is physically well-built. Her hair is greying and her face has many wrinkles. She wears an eyepatch.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy, self-centered, vain, and jealous.
History: Xanaphia was born the youngest of three triplets. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She feels kind of lost in life; and to unite with her sister
Flaws: Ugly, Antagonistic, Selfish, Racist, Depressed. Bonds: Family. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 7 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Abyssal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
Possessions: Rock crystal (20 gp).
Ulfgar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown costume with the symbols of strength on his torso. His silver hair is cut short. His eyes are violet and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He is afraid of women and trembles around them
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Expand his business; and sabotage a competitor
Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 2000 sp.
Ar-Karo Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear black pants and tee shirts. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are a pleasant violet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As long as the job gets done he does not care how it got done.
History: Ar-Karo lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.
Motivation: To protect his home; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Professionalism. Bonds: Family, Job, Guardian. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 5)
Armor Class 7
Hit Points 47 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +0 / 2d4-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp.
Menny Garrick, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this southern woman is generally well dressed albeit a few years behind the times. Her red hair is drawn into a tight pony tail with a card scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Menny was born the youngest of three triplets. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to raise her children well; and wishes to resurrect an old love
Ideals: Athletic, Optimist. Bonds: Attractive, Family, In love. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 13)
Armor Class 14
Hit Points 55 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
Possessions: 1000 gp. Red spinel (100 gp). Coral (100 gp). Fire opal (1200 gp). Chrysoprase (30 gp). White opal (1200 gp). Jasper (30 gp). Eye agate (7 gp). Peridot (30 gp). Fire opal (1200 gp). Malachite (7 gp).
Markosian Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: She very much looks the part of a Bookbinder, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her long black hair is drawn into a two foot long braid. She wears an eyepatch.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She inherited the family business which she has now maintained for 11 years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to be a merchant again
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 150 pp. 1 Masterwork Uncommon Weapon.
Trail Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel cloak and cross-gartered violet stockings. His fur is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. Cursed with a spirit at a very young age, Trail has worked very hard to control his curse. He now mingles about in high society.
Motivation: Money/treasure; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Depressed, Secretive, Disease. Bonds: Rich. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 17)
Armor Class 12
Hit Points 121 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
Possessions: 1900 pp. Smoky quartz (40 gp). Citrine (40 gp). Rich purple corundum (800 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). White opal (800 gp). Hematite (8 gp). Lapis lazuli (8 gp). Rock crystal (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
