Bethrynna Othronus, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is tall, broad shouldered and powerfully built. Her small hat is riddled with cuts and holes. She has a dull look in her amber eyes.
Personality: She is extraordinarily eccentric. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Insane, Fearful. Bonds: Rich. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Tree Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears a faded coat and loose pants complete with wide-brimmed hat. His clothes are grease stained in places. His wide-brimmed hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Tree was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tree's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to end his boredom
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (900 gp).
Eran Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is chestnut and very short. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also hits on women, regardless of circumstances.
History: Born in a small village she learned the ways of the warrior from her mother. Her first spouse was a Gardener, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Gardener they were divorced and she won custody of their daughter. She worked as a Mayor, and she later adopted a second daughter.
Motivation: Many brigands want her driven away; and she wants revenge against brigands
Ideals: Disciplined, Fighting. Bonds: Has a crush, Family, Enemies. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 51 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler. 1 Masterwork studded leather.
Yurk Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Barber uniform. His broad hat is riddled with cuts and holes. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Yurk hails from a village terrorized by dire rats. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Giant, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Jade (140 gp). Moss agate (13 gp). Violet garnet (800 gp). Blue quartz (13 gp). Golden yellow topaz (800 gp).
Finellen Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her hand crossbow always slung over her shoulder. Her silver hair is braided into rings. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with finding treasure.
History: A powerful brothel owner made her what she is. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Revenge; and she's looking for her big break
Ideals: Joker. Bonds: Adventurer, Mentor, Religious, Enemies. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 64 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melech Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a penchant for wearing a ring with an oversized opal on his left hand. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant black.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: Melech lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 400 gp. Blue sapphire (500 gp). Alexandrite (200 gp). Deep blue spinel (200 gp).
Ahrim Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has no hair. He wears a mask on his face.
Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.
History: Ahrim hails from a village terrorized by dire rats. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and a deep hatred of dire rats
Flaws: Ugly, Insane, Shy. Bonds: Enemies, Poor, Has a crush. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Citrine (70 gp). Carnelian (70 gp).
Kasdeya Caution, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and tends to wear a large green jacket. She wears a top hat to cover her moderate length chestnut hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is able to make almost anything out of random pieces of junk.
History: Born in the south to a Laborer, Kasdeya learned a great deal about her mother's area of expertise. Her parents enrolled her in a Wizard school at a young age so that she could practice her martial talents. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Ideals: Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Job, Has a crush. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 6
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Giant
Attacks Melee +4 / 1d4+2, Ranged -2 / 1d4-4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Banded mail.
Kilia Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a grey and white robe with the hood down. She has a moderate pudge and is not very fit. Her deerstalker hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She never swears and excessively uses polite adverbs when speaking. She uses divination through singing.
History: The child of a Ruler, who enjoyed hunting, Kilia was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Sellsword hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and she loathes her own lifestyle
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Musical instrument.
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