Callie Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a red shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her chestnut hair is greasy and uncared for. Her eyes are gray.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born the only child of a wealthy merchant. There was a wharf not far from home where she often wandered off to fish. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the west; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Draconic, Druidic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 3000 sp. Rock crystal (20 gp). Deep green spinel (150 gp). Carnelian (20 gp). Amber (150 gp). 1 Minor magic item.
Alberich Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He is portly but not overly obese. He has no hair. His violet eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of illithids once and for all.
History: Gifted from a young age, Alberich studied abroad. In his 14th year, his parents were killed by a illithids raid, leaving Alberich alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying brother.
Motivation: Money/treasure; and he wants revenge against illithids
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 170 gp.
Sammal Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His purple hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Slave, Military. Occupation: Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 6 (-2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 700 gp. Freshwater pearl (8 gp). Bloodstone (40 gp).
Fragrant Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She is muscular with a powerful set of arms. She has beige fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a font of random trivia from the lore and stories she has discovered
History: A powerful necromancer made her what she is. A freak accident while working with her Interpreter father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and to protect her home
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Light steel shield.
Zook Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a tan and grey robe with the hood down. He has shaved his head bald. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Butcher, who enjoyed hunting, Zook was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Zook and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Nature. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Celestial, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 60 gp. Rose (40 gp).
Taklinn Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his blonde hair up. His eyes, though not visible through his cowl, are blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich northern family. Cursed with lycanthropy at a very young age, Taklinn has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To end his boredom; and a rival would like him out of the picture
Flaws: Ugly, Mundane, Disease. Bonds: Rich, Criminal record. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp. Eye agate (4 gp). 2 Tanglefoot bags.
Faran Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears a custom-built plate barding that's adorned with white lining and desert motifs, and his gloved hand is found clutching a shield. His auburn hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful slaver made him what he is. His mother was a soldier and died while he was still young. Faran was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: Expand his business; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Masseuse
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 350 gp.
Everard Halsey, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He carries with him a set of warhammers on his belt, each one with a ruby on the hilt. His long auburn hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to share knowledge with the world
Ideals: Fighting, Impeccable, Logical. Flaws: Mundane. Bonds: Attractive. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Pink pearl (50 gp).
Gynk Morley, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses like a well dressed Barkeep does. She sports a flattop hair cut. Her eyes are a pleasant amber.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Sold as a small child to a brothel owner, Gynk was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has a crush on the local Ruler; and she wants to get laid
Bonds: Job, Attractive, Has a crush, Adventurer, Mentor. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!