Marbas Art, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. He has styled his chestnut hair well, parting it to the right. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Marbas has worked very hard to control his curse. After a long history of fighting, Marbas and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Antagonistic, Disease. Occupation: Carter
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points -12 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 4 (-3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 700 pp. Chalcedony (80 gp). Alexandrite (1400 gp). Red-brown spinel (120 gp). Red garnet (120 gp). Jet (120 gp). Hematite (10 gp). Onyx (80 gp). Banded agate (10 gp). Golden yellow topaz (1400 gp). Banded agate (10 gp). Sard (80 gp). Azurite (10 gp). Blue quartz (10 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). 1 Medium magic item.
Raam Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a Stetson hat to cover his moderate length purple hair. His eyes are gold and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Raam was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp.
Sweet Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears brown leather gloves, a brown jacket, and tight pants. Her beige fur is drawn into a tight pony tail with a card scrunchie. Her eyes are amber and beady.
Personality: She likes to make people angry or surprised. She also has developed a complete distrust of the Tanner profession.
History: Born in a small village she learned the ways of the warrior from her mother. She found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's also a talented Tanner, but doesn't like to broadcast it.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 6000 sp. Blue quartz (10 gp). Chalcedony (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.
Emerald Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. She has orange fur. She is baby faced.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a habit of throwing herself into exceedingly dangerous situations.
History: Emerald was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Roofer. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and she is terrified, and will act out of fear
Flaws: Impulsive, Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 13)
Armor Class 10
Hit Points 82 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
Possessions: 1000 gp. Tourmaline (90 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drifting Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is typically in her Ploughman uniform. She wears her lavender fur up. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Drifting isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Drifting was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She struck the Ploughman job and began her own company from there.
Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult; and meet up once more with her childhood friend
Ideals: Impeccable, Entrepeneur. Bonds: Job, Poor, Adventurer. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 10 pp. Lapis lazuli (10 gp). Rock crystal (40 gp). Blue quartz (10 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.
Ilga Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman dresses in white turtlenecks beneath a green coat with white slacks. She has dyed her greying brown hair a little too much giving a sharp brown color. She tend to wears goggles to shield her eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was always a brilliant, if unscrupulous mind. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Poor, Slave. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Juliana Trowbridge, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. She has no hair. She tend to wears goggles to shield her eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Her religion dominates her actions; and money/treasure
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Rich, Religious. Occupation: Sellsword
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 7)
Armor Class 13
Hit Points 28 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +2
Possessions: 700 gp.
Meriele Mystralath, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is dressed in an above average manner. She wears her blonde hair up. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is almost excessively polite to everyone, even when angry. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in a small forest village. A few years later when the north was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: A rival would like her out of the picture; and wishes to resurrect an old love
Flaws: Shy. Bonds: Attractive, In love, Nature, Immigrant. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 1 Superior lock.
Guy Charlton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his brown hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: Half-Orc compassion; and he's looking for his big break
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
