Adrie Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears tan painted combat armor at almost all times. With wild red hair. She wears crescent spectacles with a black brim.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist, Fighting. Bonds: Poor. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ermina Soames, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She typically wears brown cloth garments or leather armor. Her blonde hair is well kept. She is baby faced.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Persistence, Logical, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. Zircon (40 gp). 1 Banded mail.
Zûgor Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His silver hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his father.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Zûgor never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: An old rival family wants him found; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, In love, Family. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: Jeweled anklet (3000 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.
Arara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This woman wears bulky tan painted plate armor, and sports empty pouches on her belt. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is almost excessively polite to everyone, even when angry. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a Navigator, her father struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Eye agate (9 gp).
Oriel Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white hair is cut short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Oriel was born with her father's beautiful face. Through the years after Oriel was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Oriel's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Oriel and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Actor
Voice: Booming voice
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 290 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (300 gp).
Uzza Silence, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a robe, a symbol of the four houses of cards around her neck, and a club on her belt. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: She can speak with the recently deceased. She takes great joy in being the best Spice Merchant in town.
History: Gifted from a young age, Uzza studied abroad. After coming to the age of reason, Uzza took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Moonstone (60 gp). Jade (60 gp). Hematite (5 gp).
Muggrish Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. His auburn hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Joker, Philantrophist. Flaws: Insomniac. Bonds: Rich. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 18 (+4) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +7 / 1d8+5, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Jet (80 gp).
Raymond Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears just a violet suit, and he perpetually has his bow ready. His blonde hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. When Raymond reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1600 gp. Blue star sapphire (600 gp). Jasper (60 gp). Freshwater pearl (5 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vistra Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She sports brown clothing, slightly heavier than average wear. She sports golden long hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Sold as a small child to a wizard, Vistra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Philantrophist, Optimist. Bonds: In love, Mentor, Nature. Occupation: Bounty Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 70 pp.
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