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NPC Generator

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Advanced [show]


Tharivol Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a colorful flower in his blonde hair. His eyes, though not visible through his cowl, are green.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Dwarven compassion.

Flaws: Racist, Lazy. Bonds: Attractive, Military, Job. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Tharivol Harper, Male Half-Elf Paladin 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 7
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Thorpe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown coat over a pastel low-cut shirt, and a top hat upon his head. His long chestnut hair is drawn into a two foot long braid. He is baby faced.

Personality: A skeptical and narcissistic man, Alexandre's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Jeweler father left him crippled. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Job. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alexandre Thorpe, Male Human Cleric 11
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 13 (+1)5 (-3)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2500 gp. Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Kendall, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple brown robe with pastel stripes complete with hood. She wears her hair in dreadlocks. She has amber eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Heather grew up listening to her mother's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: She has passion for adventuring and risk; and she wants nothing more than to rejoin the army

Ideals: Athletic, Professionalism. Flaws: Hedonist. Bonds: Adventurer, Military. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Heather Kendall, Female Human Bard 11
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 3100 gp. Rose (60 gp). Jasper (60 gp). Golden yellow topaz (1500 gp). Chrysoberyl (120 gp). White opal (700 gp). Aquamarine (1500 gp). Golden pearl (120 gp). Chrysoberyl (120 gp). 1 Minor magic item.


Social Check DCs


Caramip Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear flannel. She wears her silver hair up. Her gray eyes lackadaisically let the world flow into them.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Caramip lived on a farm with her mother, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Flaws: Selfish. Bonds: Attractive, Adventurer, Family, Job. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Caramip Timbers, Female Gnome Druid 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 33000 sp.


Social Check DCs


Nuraval Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat, and is pretty ugly. His black hair is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Nuraval was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Nuraval Balderk, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Brass mug with jade inlays (600 gp). 3 Thunderstones.


Social Check DCs


Gorgûm Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly morningstars and greataxes. His auburn hair has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gorgûm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and his religion dominates his actions

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Rich, Family, Religious. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Gorgûm Barclay, Male Half-Orc Paladin 6
Medium (6'2") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bardryn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She is dressed in earthy colors with a grey and black handkerchief worn on her right side. She has a hunchback. She keeps her silver hair in a flapper bob. Her thin eyebrows rest above her beady blue eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Bardryn grew up listening to her mother's many stories. Bardryn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To reunite with her old friends; and nothing but the best is good enough for her

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bardryn Trueblood, Female Dwarf Rogue 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)15 (+2) 8 (-1)12 (+1)
Skills Athletics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Delg Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with Stetson hat. He has wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Delg is combative with any and all who dare try his patience in the slightest.

History: Delg lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Delg Brazzik, Male Dwarf Rogue 9
Medium (3'11") Dwarf, Lawful Good (CR 9)
Armor Class 12
Hit Points 38 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Gnoll, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +6

Possessions: 8000 sp. Sard (50 gp). Carnelian (50 gp). Golden pearl (80 gp). Silver pearl (80 gp). Deep blue spinel (900 gp). Citrine (50 gp).


Social Check DCs


Ozyman Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a white Stetson hat and white clothes. Beneath his clothing is a huge mess of scar tissue. He has moderate length brown hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the north to a Beggar, Ozyman learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Slave, Family, Job. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Ozyman Underbough, Male Halfling Ranger 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 15
Hit Points 130 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)13 (+1) 8 (-1)19 (+4)
Skills Medicine +4, Survival +4
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1200 pp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Gold music box (1000 gp). Solid gold idol (1200 gp). An abacus with copper, silver and gold markers (180 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Sapphire pendant on gold chain (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Jeweled gold crown (4000 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (600 gp). A small bag of saffron. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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