Anne High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. She keeps her long brown hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She believes the world needs to unite to get rid of gnolls once and for all.
History: The child of a Navigator, who enjoyed hunting, Anne was taken on many hunting expeditions. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Fighting. Flaws: Racist. Bonds: Slave, Enemies, Nature, Family. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Shifting Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman is generally shirtless and showing off her tattooed chest and is in decent physical shape. Her brown fur is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She takes great joy in being the best Shipwright in town.
History: Shifting lived on a farm with her father, near the main road leading to a nearby town. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to open a new tavern; and wishes to resurrect an old love
Flaws: Insomniac. Bonds: Nature, Job, Family, Rich, In love. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Beast Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears pastel painted combat armor at almost all times. His fur, while still mostly orange, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a Weaver, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Poor. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 13)
Armor Class 11
Hit Points 57 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Elven, Giant
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue cloak and cross-gartered white stockings. His hair is short and auburn. His green eyes peer out from beneath his broad blue hat.
Personality: Qualen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 5)
Armor Class 14
Hit Points 54 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Giant, Auran, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghash Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears dark leathers with embroidery. He has a hunchback. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Junk Dealer in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Poor. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Carnelian (70 gp). Lapis lazuli (4 gp). Brown-green garnet (80 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.
Srorthen Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing black shirts, loose pants, and blazers most of the time. His red crest has been sun bleached extensively. His eyes are a pleasant gold.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. After a long history of fighting, Srorthen and his spouse have recently divorced.
Motivation: Revenge.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 34 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Elven, Aquan
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Antrara Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, constantly wearing a black suit, green shirt, and black tie. She wears a feathered hat to hide her balding. She has a dull look in her gold eyes.
Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Antrara grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to dwarven people
Ideals: Joker, Philantrophist, Fighting. Flaws: Racist. Bonds: Adventurer. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 110000 cp. 1 Minor magic item.
Tawar Springfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her blonde hair, when down, is lengthy. Her eyes are brown and she is always smoking a pipe.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She is the product a well kept family trust fund and as such has never really known need. She was an apprentice working in her father's forge. She now mingles about in high society.
Motivation: To reunite with her absent father; and she'd like to take her coworkers down a peg
Ideals: Disciplined, Impeccable. Bonds: Rich, Job, Family. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 7 (-2) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: White pearl (50 gp). Malachite (10 gp). Jet (50 gp).
Mormo Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his chestnut hair down. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Mormo was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Retire the richest man in the south; and further expansion of business
Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1100 gp. Silver comb with moonstones (900 gp).
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