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NPC Generator

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Advanced [show]


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. His red fur is still thick. His eyes are a pleasant amber.

Personality: He has always had a great fascination with Half-Orc culture. He has a minor phobia of water and hates getting wet.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Retire the richest man in the north; and a strong sense of loyalty to half-orc people

Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Attractive, Military, Has a crush. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Sun Candle, Male Tabaxi Ranger 10
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2300 gp. Amethyst (60 gp). Tiger eye turquoise (7 gp). Hematite (7 gp). White pearl (60 gp).


Social Check DCs


Theirastra Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her scimitar. Her silver hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is happy with her job as a Bounty Hunter. She turns her eye from what people do, preferring to live and let live. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Theirastra was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Like her father and her sister before her, after school she went straight into learning to become a Bounty Hunter. She became a Bounty Hunter soon after.

Motivation: Expand her business; and to reunite with her old friends

Ideals: Philantrophist. Bonds: Poor, Job, Adventurer. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Theirastra Berevan, Female Half-Elf Ranger 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)10 (+0) 15 (+2)15 (+2)
Skills History +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Rock crystal (70 gp). Red spinel (90 gp). Smoky quartz (70 gp).


Social Check DCs


Mary Gracey, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a grey deerstalker hat and grey clothes. She has wavy golden hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Mary is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: An old rival family wants her found.

Flaws: Ugly, Mundane. Bonds: Family, Immigrant. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Mary Gracey, Female Human Druid 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)15 (+2) 14 (+2)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp.


Social Check DCs


Ulla Beren, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case, and sports empty pouches on her belt. Her long silver hair reaches down to her waist. Her hazel eyes are passionate and lively.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She enjoys reading and quiet.

History: Ulla was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a Mason soon after.

Motivation: She has a crush on the local Hunter; and to be a hunter again

Ideals: Passionate, Logical. Bonds: Job, Military, Has a crush. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Ulla Beren, Female Gnome Aristocrat 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)7 (-2) 12 (+1)12 (+1)
Skills Arcana +0, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4000 sp. Malachite (12 gp). Chalcedony (60 gp).


Social Check DCs


Odo Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. His eyes are brown and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Odo Beckwith, Male Human Monk 7
Medium (5'11") Human, Lawful Evil (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 3000 sp. Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He keeps his beige fur in a pixie cut. His yellow eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Art grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Art and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Art discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Art fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, Disease. Bonds: Poor, Job, Adventurer. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Art In the Wind, Male Tabaxi Ranger 10
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Aquan, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1900 gp.


Social Check DCs


Gorbundus Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His gold crest is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Gorbundus speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Ugly, Insomniac. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Gorbundus Raghthroknaar, Male Dragonborn Warrior 9
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 6 (-2)16 (+3)
Skills Athletics +4, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 900 gp. Violet garnet (1600 gp). Tourmaline (150 gp). Lapis lazuli (14 gp). Deep green spinel (150 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Rise, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a black poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a skull on it. Her black hair is greasy and uncared for. She has a tattooed face.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A few years later when the east was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants revenge against goblins.

Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Gomory Rise, Female Tiefling Barbarian 8
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)12 (+1) 13 (+1)19 (+4)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1200 gp.


Social Check DCs


Abalaba Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears many layers of old clothing at all times. Her hair is chestnut and curly. She wears large thick round spectacles.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She receives visions of the future at random moments

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Navigator for hire.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Slave, Job. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Abalaba Shadowcloak, Female Gnome Wizard 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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